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o3de/scripts
Scott Romero aaa8b9df7c
[development] automated tests for timing editor loading of the 10k levels (#7472)
It has been observed that when entering game mode in the editor with the 10k levels, the Vulkan backend performs significantly worse compared to DX12 on Windows. These tests are intended to detect if either backend gets worse with a currently generous timeout of 3 minutes to complete (10 for the Vulkan outlier) and should lowered over time as this metric stabilizes. Added a new periodic tests job to specifically run on a GPU instance.

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
..
build [development] automated tests for timing editor loading of the 10k levels (#7472) 4 years ago
bundler supporting multiple directories 4 years ago
cleanup Removes special Android case, those files where palified properly 4 years ago
commit_validation Add CRC validator (#5857) 4 years ago
ctest Enabling mac tests (#6716) 4 years ago
detect_file_changes Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
license_scanner Update to licenses/notices script (#5214) 4 years ago
migration Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
o3de Unregister engine on uninstall (#7594) 4 years ago
scrubbing Make scrubber/validator not depend on legacy packaging scripts (#6053) 4 years ago
signer/Platform Add platform specific codesign script and modifications for Linux and Windows installer packaging (#5893) 4 years ago
util Remove unused scripts/build/package (#5885) 4 years ago
CMakeLists.txt PR comments/improvements 4 years ago
o3de.bat Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
o3de.py Merging from development 4 years ago
o3de.sh Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago