2f1346c719
* Breaking up terrain FP wip - macro materials decoupled from meshes. Mesh creation and rendering pulled out from MeshFeatureProcessor into TerrainMeshManager. Stubs added for macro and detail material managers. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Separated macro material management from the terrain feature processor. Also separated bindless image array handling from terrain feature processor. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Detail materials separated from terrain feature processor. Also pulled out Aabb2i and Vector2i into their own simple classes Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Changed some classes so that when the SRG changes the classes don't need to be completely reinitialized and can instead just update their indices and push data to the new srg. Fixed an issue where MacroMaterialData wasn't being exposed to ScriptCanvas. Terrain shader reloads should now work correctly. Also added some debug logging to help catch an issue where sometimes detail materials don't seem to load. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Terrain PR reveiw updates Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Some small PR review fixes. More comments in TerrainDetailMaterialManager.h Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing unused variable causing clang failure Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing unused variable in release. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing a forward declare that oddly didn't work on linux. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Fixing linux missing include... not sure why only linux failed on this. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * Adding missing include Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Aabb.h>
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#include <Atom/RPI.Reflect/Image/Image.h>
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namespace Terrain
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{
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struct MacroMaterialData final
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{
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AZ_TYPE_INFO(MacroMaterialData, "{DC68E20A-3251-4E4E-8BC7-F6A2521FEF46}");
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static void Reflect(AZ::ReflectContext* context);
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AZ::EntityId m_entityId;
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AZ::Aabb m_bounds = AZ::Aabb::CreateNull();
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AZ::Data::Instance<AZ::RPI::Image> m_colorImage;
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AZ::Data::Instance<AZ::RPI::Image> m_normalImage;
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bool m_normalFlipX{ false };
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bool m_normalFlipY{ false };
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float m_normalFactor{ 0.0f };
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};
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/**
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* Request terrain macro material data.
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*/
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class TerrainMacroMaterialRequests
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: public AZ::ComponentBus
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{
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public:
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static void Reflect(AZ::ReflectContext* context);
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////////////////////////////////////////////////////////////////////////
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// EBusTraits
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using MutexType = AZStd::recursive_mutex;
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////////////////////////////////////////////////////////////////////////
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virtual ~TerrainMacroMaterialRequests() = default;
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// Get the terrain macro material and the region that it covers.
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virtual MacroMaterialData GetTerrainMacroMaterialData() = 0;
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};
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using TerrainMacroMaterialRequestBus = AZ::EBus<TerrainMacroMaterialRequests>;
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/**
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* Notifications for when the terrain macro material data changes.
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*/
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class TerrainMacroMaterialNotifications : public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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virtual void OnTerrainMacroMaterialCreated(
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[[maybe_unused]] AZ::EntityId macroMaterialEntity,
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[[maybe_unused]] const MacroMaterialData& macroMaterial)
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{
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}
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virtual void OnTerrainMacroMaterialChanged(
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[[maybe_unused]] AZ::EntityId macroMaterialEntity, [[maybe_unused]] const MacroMaterialData& macroMaterial)
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{
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}
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virtual void OnTerrainMacroMaterialRegionChanged(
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[[maybe_unused]] AZ::EntityId macroMaterialEntity,
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[[maybe_unused]] const AZ::Aabb& oldRegion,
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[[maybe_unused]] const AZ::Aabb& newRegion)
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{
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}
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virtual void OnTerrainMacroMaterialDestroyed([[maybe_unused]] AZ::EntityId macroMaterialEntity)
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{
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}
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};
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using TerrainMacroMaterialNotificationBus = AZ::EBus<TerrainMacroMaterialNotifications>;
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}
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