1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
123 lines
4.5 KiB
C++
123 lines
4.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "SliceFavoritesTreeView.h"
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#include "FavoriteDataModel.h"
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#include <AzCore/std/sort.h>
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#include <AzCore/std/algorithm.h>
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#include <QDrag>
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#include <QPainter>
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namespace SliceFavorites
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{
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SliceFavoritesTreeView::SliceFavoritesTreeView(QWidget* pParent)
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: QTreeView(pParent)
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{
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}
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SliceFavoritesTreeView::~SliceFavoritesTreeView()
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{
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}
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void SliceFavoritesTreeView::startDrag(Qt::DropActions supportedActions)
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{
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const QModelIndexList indexListSorted = SortIndicesByHierarchicalLocation(selectionModel()->selectedIndexes());
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QMimeData* mimeData = model()->mimeData(indexListSorted);
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if (mimeData)
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{
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//initiate drag/drop for the item
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QDrag* drag = new QDrag(this);
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drag->setPixmap(QPixmap::fromImage(createDragImage(indexListSorted)));
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drag->setMimeData(mimeData);
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Qt::DropAction defDropAction = Qt::IgnoreAction;
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if (defaultDropAction() != Qt::IgnoreAction && (supportedActions & defaultDropAction()))
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{
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defDropAction = defaultDropAction();
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}
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else if (supportedActions & Qt::CopyAction && dragDropMode() != QAbstractItemView::InternalMove)
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{
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defDropAction = Qt::CopyAction;
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}
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drag->exec(supportedActions, defDropAction);
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}
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}
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QModelIndexList SliceFavoritesTreeView::SortIndicesByHierarchicalLocation(const QModelIndexList& indexList) const
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{
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//sort by parent depth and order in hierarchy for proper drag image and drop order
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QModelIndexList indexListSorted = indexList;
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AZStd::unordered_map<const void*, AZStd::list<int>> hierarchy;
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for (auto index : indexListSorted)
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{
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ConstructHierarchyData(index, hierarchy[index.internalPointer()]);
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}
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AZStd::sort(indexListSorted.begin(), indexListSorted.end(), [&hierarchy](const QModelIndex& index1, const QModelIndex& index2)
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{
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const auto& hierarchyIndex1 = hierarchy[index1.internalPointer()];
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const auto& hierarchyIndex2 = hierarchy[index2.internalPointer()];
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return AZStd::lexicographical_compare(hierarchyIndex1.begin(), hierarchyIndex1.end(), hierarchyIndex2.begin(), hierarchyIndex2.end());
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});
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return indexListSorted;
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}
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void SliceFavoritesTreeView::ConstructHierarchyData(const QModelIndex& index, AZStd::list<int>& hierarchy) const
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{
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if (index.isValid())
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{
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hierarchy.push_front(index.row());
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ConstructHierarchyData(index.parent(), hierarchy);
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}
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}
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QImage SliceFavoritesTreeView::createDragImage(const QModelIndexList& indexList) const
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{
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//generate a drag image of the item icon and text, normally done internally, and inaccessible
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QRect rect(0, 0, 0, 0);
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for (auto index : indexList)
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{
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QRect itemRect = visualRect(index);
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rect.setHeight(rect.height() + itemRect.height());
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rect.setWidth(AZStd::GetMax(rect.width(), itemRect.width()));
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}
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QImage dragImage(rect.size(), QImage::Format_ARGB32_Premultiplied);
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QPainter dragPainter(&dragImage);
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dragPainter.setCompositionMode(QPainter::CompositionMode_Source);
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dragPainter.fillRect(dragImage.rect(), Qt::transparent);
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dragPainter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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dragPainter.setOpacity(0.35f);
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dragPainter.fillRect(rect, QColor("#222222"));
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dragPainter.setOpacity(1.0f);
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int imageY = 0;
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for (auto index : indexList)
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{
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QRect itemRect = visualRect(index);
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// dragPainter.drawPixmap(QPoint(0, imageY),
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// model()->data(index, Qt::DecorationRole).value<QIcon>().pixmap(QSize(16, 16)));
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dragPainter.setPen(
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model()->data(index, Qt::ForegroundRole).value<QBrush>().color());
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dragPainter.setFont(
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font());
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dragPainter.drawText(QRect(20, imageY, rect.width() - 20, rect.height()),
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model()->data(index, Qt::DisplayRole).value<QString>());
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imageY += itemRect.height();
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}
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dragPainter.end();
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return dragImage;
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}
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}
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#include <Source/moc_SliceFavoritesTreeView.cpp>
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