Files
o3de/Gems/ScriptCanvas/Assets/TranslationAssets/EBus/Senders/BlastFamilyDamageRequestBus.names

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{
"entries": [
{
"base": "BlastFamilyDamageRequestBus",
"context": "EBusSender",
"variant": "",
"details": {
"name": "Blast Family Damage"
},
"methods": [
{
"base": "Get Family Id",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Get Family Id"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Get Family Id is invoked"
},
"details": {
"name": "Get Family Id"
},
"results": [
{
"typeid": "{6383F1D3-BB27-4E6B-A49A-6409B2059EAA}",
"details": {
"name": "Entity Id",
"tooltip": "Entity Unique Id"
}
}
]
},
{
"base": "Destroy actor",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Destroy actor"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Destroy actor is invoked"
},
"details": {
"name": "Destroy Actor"
}
},
{
"base": "Triangle Damage",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Triangle Damage"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Triangle Damage is invoked"
},
"details": {
"name": "Triangle Damage"
},
"params": [
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position 0",
"tooltip": "Vertex of the triangle."
}
},
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position 1",
"tooltip": "Vertex of the triangle."
}
},
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position 2",
"tooltip": "Vertex of the triangle."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Damage",
"tooltip": "How much damage to deal."
}
}
]
},
{
"base": "Impact Spread Damage",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Impact Spread Damage"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Impact Spread Damage is invoked"
},
"details": {
"name": "Impact Spread Damage"
},
"params": [
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position",
"tooltip": "The global position of the damage's hit."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Min Radius",
"tooltip": "Damages all chunks/bonds that are in the range [0, minRadius] with full damage"
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Max Radius",
"tooltip": "Damages all chunks/bonds that are in the range [minRadius, maxRadius] with linearly decreasing damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Damage",
"tooltip": "How much damage to deal."
}
}
]
},
{
"base": "Stress Damage",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Stress Damage"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Stress Damage is invoked"
},
"details": {
"name": "Stress Damage"
},
"params": [
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position",
"tooltip": "The global position of the damage's hit."
}
},
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Force",
"tooltip": "The force applied at the position."
}
}
]
},
{
"base": "Shear Damage",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Shear Damage"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Shear Damage is invoked"
},
"details": {
"name": "Shear Damage"
},
"params": [
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position",
"tooltip": "The global position of the damage's hit."
}
},
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Normal",
"tooltip": "The normal of the damage's hit."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Min Radius",
"tooltip": "Damages all chunks/bonds that are in the range [0, minRadius] with full damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Max Radius",
"tooltip": "Damages all chunks/bonds that are in the range [minRadius, maxRadius] with linearly decreasing damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Damage",
"tooltip": "How much damage to deal."
}
}
]
},
{
"base": "Capsule Damage",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Capsule Damage"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Capsule Damage is invoked"
},
"details": {
"name": "Capsule Damage"
},
"params": [
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position 0",
"tooltip": "The global position of one of the capsule's ends."
}
},
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position 1",
"tooltip": "The global position of another of the capsule's ends."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Min Radius",
"tooltip": "Damages all chunks/bonds that are in the range [0, minRadius] with full damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Max Radius",
"tooltip": "Damages all chunks/bonds that are in the range [minRadius, maxRadius] with linearly decreasing damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Damage",
"tooltip": "How much damage to deal."
}
}
]
},
{
"base": "Radial Damage",
"entry": {
"name": "In",
"tooltip": "When signaled, this will invoke Radial Damage"
},
"exit": {
"name": "Out",
"tooltip": "Signaled after Radial Damage is invoked"
},
"details": {
"name": "Radial Damage"
},
"params": [
{
"typeid": "{8379EB7D-01FA-4538-B64B-A6543B4BE73D}",
"details": {
"name": "Position",
"tooltip": "The global position of the damage's hit."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Min Radius",
"tooltip": "Damages all chunks/bonds that are in the range [0, minRadius] with full damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Max Radius",
"tooltip": "Damages all chunks/bonds that are in the range [minRadius, maxRadius] with linearly decreasing damage."
}
},
{
"typeid": "{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}",
"details": {
"name": "Damage",
"tooltip": "How much damage to deal."
}
}
]
}
]
}
]
}