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o3de/Gems/PhysX/Code/Editor/Source/ComponentModes/Joints/JointsSubComponentModeRotat...

45 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
namespace AzToolsFramework
{
class AngularManipulator;
}
namespace PhysX
{
class JointsSubComponentModeRotation final
: public PhysXSubComponentModeBase
{
public:
AZ_CLASS_ALLOCATOR_DECL;
JointsSubComponentModeRotation() = default;
// PhysXSubComponentModeBase ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
void InstallManipulatorMouseCallbacks(const AZ::EntityComponentIdPair& idPair);
AZ::Vector3 m_resetValue = AZ::Vector3::CreateZero();
AZStd::array<AZStd::shared_ptr<AzToolsFramework::AngularManipulator>, 3> m_manipulators;
};
}