You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <EMotionFX/Source/Actor.h>
|
|
#include <EMotionFX/Source/TransformData.h>
|
|
|
|
namespace UnitTest
|
|
{
|
|
using SkinInfluence = AZStd::tuple<size_t, float>;
|
|
using VertexSkinInfluences = AZStd::vector<SkinInfluence>;
|
|
|
|
//! Helper class to setup an actor.
|
|
class ActorHelper
|
|
: public EMotionFX::Actor
|
|
{
|
|
public:
|
|
explicit ActorHelper(const char* name);
|
|
|
|
//! Adds a node to the skeleton.
|
|
size_t AddJoint(
|
|
const AZStd::string& name,
|
|
const AZ::Transform& localTransform = AZ::Transform::CreateIdentity(),
|
|
const AZStd::string& parentName = "");
|
|
|
|
//! Adds a collider to the cloh configuration.
|
|
void AddClothCollider(const Physics::CharacterColliderNodeConfiguration& colliderNode);
|
|
|
|
//! Finishes to construct the actor.
|
|
//! @note This function must be called last, before using Actor.
|
|
void FinishSetup();
|
|
};
|
|
|
|
AZ::Data::Asset<AZ::Data::AssetData> CreateAssetFromActor(
|
|
AZStd::unique_ptr<EMotionFX::Actor> actor);
|
|
|
|
Physics::CharacterColliderNodeConfiguration CreateSphereCollider(
|
|
const AZStd::string& jointName,
|
|
float radius,
|
|
const AZ::Transform& offset = AZ::Transform::CreateIdentity());
|
|
|
|
Physics::CharacterColliderNodeConfiguration CreateCapsuleCollider(
|
|
const AZStd::string& jointName,
|
|
float height, float radius,
|
|
const AZ::Transform& offset = AZ::Transform::CreateIdentity());
|
|
|
|
Physics::CharacterColliderNodeConfiguration CreateBoxCollider(
|
|
const AZStd::string& jointName,
|
|
const AZ::Vector3& dimensions,
|
|
const AZ::Transform& offset = AZ::Transform::CreateIdentity());
|
|
|
|
EMotionFX::Mesh* CreateEMotionFXMesh(
|
|
const AZStd::vector<AZ::Vector3>& vertices,
|
|
const AZStd::vector<AZ::u32>& indices,
|
|
const AZStd::vector<VertexSkinInfluences>& skinningInfo = {},
|
|
const AZStd::vector<AZ::Vector2>& uvs = {});
|
|
} // namespace UnitTest
|