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o3de/Gems/NvCloth/Code/Source/Utils/Allocators.h

27 lines
845 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
namespace NvCloth
{
//! System allocator to be used for all nvcloth library allocations.
class AzClothAllocator
: public AZ::SystemAllocator
{
friend class AZ::AllocatorInstance<AzClothAllocator>;
public:
AZ_TYPE_INFO(AzClothAllocator, "{F2C6C61F-587E-4EBB-A377-A5E57BB6B849}");
// AZ::SystemAllocator overrides ...
const char* GetName() const override { return "NvCloth System Allocator"; }
const char* GetDescription() const override { return "NvCloth library memory allocator"; }
};
} // namespace NvCloth