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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <NvCloth/Types.h>
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#include <System/NvTypes.h>
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namespace NvCloth
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{
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class Solver;
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class Fabric;
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class Cloth;
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//! This class knows how to construct Solver, Cloth and Fabric objects.
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//!
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//! All objects constructed by this factory will run on CPU.
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class Factory
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{
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public:
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AZ_RTTI(Factory, "{ABA9A937-2FE2-44A3-A143-E1594B479BE6}");
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virtual ~Factory() = default;
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virtual void Init();
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virtual void Destroy();
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AZStd::unique_ptr<Solver> CreateSolver(const AZStd::string& name);
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AZStd::unique_ptr<Fabric> CreateFabric(const FabricCookedData& fabricCookedData);
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AZStd::unique_ptr<Cloth> CreateCloth(
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const AZStd::vector<SimParticleFormat>& initialParticles,
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Fabric* fabric);
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protected:
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//! NvCloth factory object.
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NvFactoryUniquePtr m_nvFactory;
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};
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} // namespace NvCloth
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