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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <NvCloth/Types.h>
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#include <System/NvTypes.h>
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namespace NvCloth
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{
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//! Fabric objects are the instances of FabricCookedData.
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//! There will be only one Fabric created per FabricCookedData,
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//! hold by SystemComponent and identified by FabricId.
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//!
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//! It has a counter of how many Cloth instances have been created using this fabric,
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//! the moment the counter is zero (when the last cloth using this fabric has been destroyed)
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//! th fabric will be automatically destroyed.
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class Fabric
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{
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public:
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Fabric(
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const FabricCookedData& cookedData,
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NvFabricUniquePtr nvFabric)
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: m_id(cookedData.m_id)
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, m_nvFabric(AZStd::move(nvFabric))
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, m_cookedData(cookedData)
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{
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}
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//! Returns the list of phase types (horizontal, vertical, bending or shearing)
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//! created for the fabric when it was cooked.
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const AZStd::vector<int32_t>& GetPhaseTypes() const
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{
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return m_cookedData.m_internalData.m_phaseTypes;
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}
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//! Fabric unique id.
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//! @note It is the same id from its FabricCookedData.
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FabricId m_id;
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//! NvCloth fabric object.
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NvFabricUniquePtr m_nvFabric;
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//! Fabric cooked data used to construct this fabric.
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FabricCookedData m_cookedData;
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//! Counter of Cloth instances created with this fabric.
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int m_numClothsUsingFabric = 0;
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};
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} // namespace NvCloth
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