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90 lines
4.0 KiB
C++
90 lines
4.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SceneAPI/SceneCore/DataTypes/Rules/IClothRule.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace NvCloth
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{
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namespace Pipeline
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{
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//! This class represents the data of a cloth rule (aka cloth modifier).
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class ClothRule
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: public AZ::SceneAPI::DataTypes::IClothRule
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{
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public:
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AZ_RTTI(ClothRule, "{2F5AC324-314A-4C53-AFFF-DDFA46605DDB}", AZ::SceneAPI::DataTypes::IClothRule);
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AZ_CLASS_ALLOCATOR_DECL
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static void Reflect(AZ::ReflectContext* context);
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static bool VersionConverter(
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AZ::SerializeContext& context,
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AZ::SerializeContext::DataElementNode& classElement);
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static const char* const DefaultChooseNodeName;
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static const char* const DefaultInverseMassesString;
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static const char* const DefaultMotionConstraintsString;
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static const char* const DefaultBackstopString;
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// IClothRule overrides ...
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const AZStd::string& GetMeshNodeName() const override;
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AZStd::vector<AZ::Color> ExtractClothData(const AZ::SceneAPI::Containers::SceneGraph& graph, const size_t numVertices) const override;
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const AZStd::string& GetInverseMassesStreamName() const;
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const AZStd::string& GetMotionConstraintsStreamName() const;
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const AZStd::string& GetBackstopStreamName() const;
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void SetMeshNodeName(const AZStd::string& name);
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void SetInverseMassesStreamName(const AZStd::string& name);
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void SetMotionConstraintsStreamName(const AZStd::string& name);
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void SetBackstopStreamName(const AZStd::string& name);
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bool IsInverseMassesStreamDisabled() const;
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bool IsMotionConstraintsStreamDisabled() const;
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bool IsBackstopStreamDisabled() const;
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AZ::SceneAPI::DataTypes::ColorChannel GetInverseMassesStreamChannel() const;
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AZ::SceneAPI::DataTypes::ColorChannel GetMotionConstraintsStreamChannel() const;
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AZ::SceneAPI::DataTypes::ColorChannel GetBackstopOffsetStreamChannel() const;
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AZ::SceneAPI::DataTypes::ColorChannel GetBackstopRadiusStreamChannel() const;
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void SetInverseMassesStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
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void SetMotionConstraintsStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
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void SetBackstopOffsetStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
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void SetBackstopRadiusStreamChannel(AZ::SceneAPI::DataTypes::ColorChannel channel);
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protected:
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AZStd::shared_ptr<const AZ::SceneAPI::DataTypes::IMeshVertexColorData> FindVertexColorData(
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const AZ::SceneAPI::Containers::SceneGraph& graph,
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const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& meshNodeIndex,
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const AZStd::string& vertexColorName,
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const size_t numVertices) const;
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AZStd::string m_meshNodeName;
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AZStd::string m_inverseMassesStreamName;
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AZStd::string m_motionConstraintsStreamName;
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AZStd::string m_backstopStreamName;
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AZ::SceneAPI::DataTypes::ColorChannel m_inverseMassesChannel = AZ::SceneAPI::DataTypes::ColorChannel::Red;
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AZ::SceneAPI::DataTypes::ColorChannel m_motionConstraintsChannel = AZ::SceneAPI::DataTypes::ColorChannel::Red;
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AZ::SceneAPI::DataTypes::ColorChannel m_backstopOffsetChannel = AZ::SceneAPI::DataTypes::ColorChannel::Red;
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AZ::SceneAPI::DataTypes::ColorChannel m_backstopRadiusChannel = AZ::SceneAPI::DataTypes::ColorChannel::Green;
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};
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} // namespace Pipeline
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} // namespace NvCloth
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