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o3de/Gems/NvCloth/Code/Source/Editor/EditorSystemComponent.h

41 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AzToolsFramework
{
class PropertyHandlerBase;
}
namespace NvCloth
{
class EditorSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(EditorSystemComponent, "{4EABD010-B50D-45C6-AE3D-A617B26B14CA}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
protected:
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
private:
AZStd::vector<AzToolsFramework::PropertyHandlerBase*> m_propertyHandlers;
};
} // namespace NvCloth