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o3de/Gems/MotionMatching/Code/Tests/FeatureSchemaTests.cpp

82 lines
2.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Fixture.h>
#include <FeaturePosition.h>
#include <FeatureSchema.h>
#include <FeatureSchemaDefault.h>
#include <FeatureTrajectory.h>
#include <FeatureVelocity.h>
namespace EMotionFX::MotionMatching
{
class FeatureSchemaFixture
: public Fixture
{
public:
void SetUp() override
{
Fixture::SetUp();
m_featureSchema = AZStd::make_unique<FeatureSchema>();
DefaultFeatureSchema(*m_featureSchema.get(), {});
}
void TearDown() override
{
Fixture::TearDown();
m_featureSchema.reset();
}
AZStd::unique_ptr<FeatureSchema> m_featureSchema;
};
TEST_F(FeatureSchemaFixture, AddFeature)
{
m_featureSchema->AddFeature(aznew FeaturePosition());
m_featureSchema->AddFeature(aznew FeatureVelocity());
m_featureSchema->AddFeature(aznew FeatureTrajectory());
EXPECT_EQ(m_featureSchema->GetNumFeatures(), 9);
}
TEST_F(FeatureSchemaFixture, Clear)
{
m_featureSchema->Clear();
EXPECT_EQ(m_featureSchema->GetNumFeatures(), 0);
}
TEST_F(FeatureSchemaFixture, GetNumFeatures)
{
EXPECT_EQ(m_featureSchema->GetNumFeatures(), 6);
}
TEST_F(FeatureSchemaFixture, GetFeature)
{
EXPECT_EQ(m_featureSchema->GetFeature(1)->RTTI_GetType(), azrtti_typeid<FeaturePosition>());
EXPECT_STREQ(m_featureSchema->GetFeature(3)->GetName().c_str(), "Left Foot Velocity");
}
TEST_F(FeatureSchemaFixture, GetFeatures)
{
int counter = 0;
for (const Feature* feature : m_featureSchema->GetFeatures())
{
AZ_UNUSED(feature);
counter++;
}
EXPECT_EQ(counter, 6);
}
TEST_F(FeatureSchemaFixture, FindFeatureById)
{
const Feature* feature = m_featureSchema->GetFeature(1);
const AZ::TypeId id = feature->GetId();
const Feature* result = m_featureSchema->FindFeatureById(id);
EXPECT_EQ(result, feature);
}
} // EMotionFX::MotionMatching