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o3de/Gems/Maestro/Code/Source/Cinematics/AnimSequence.cpp

1387 lines
39 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Implementation of IAnimSequence interface.
#include <Maestro/Bus/EditorSequenceComponentBus.h>
#include "AnimSequence.h"
#include "AnimAZEntityNode.h"
#include "AnimComponentNode.h"
#include "CVarNode.h"
#include "ScriptVarNode.h"
#include "SceneNode.h"
#include "StlUtils.h"
#include "MaterialNode.h"
#include "EventNode.h"
#include "LayerNode.h"
#include "CommentNode.h"
#include "AnimPostFXNode.h"
#include "AnimScreenFaderNode.h"
#include "ShadowsSetupNode.h"
#include "SequenceTrack.h"
#include "AnimNodeGroup.h"
#include <Maestro/Types/AnimNodeType.h>
#include <Maestro/Types/SequenceType.h>
#include <Maestro/Types/AnimParamType.h>
//////////////////////////////////////////////////////////////////////////
CAnimSequence::CAnimSequence(IMovieSystem* pMovieSystem, uint32 id, SequenceType sequenceType)
: m_refCount(0)
{
m_nextGenId = 1;
m_pMovieSystem = pMovieSystem;
m_flags = 0;
m_pParentSequence = nullptr;
m_timeRange.Set(0, 10);
m_bPaused = false;
m_bActive = false;
m_legacySequenceObject = nullptr;
m_activeDirector = nullptr;
m_activeDirectorNodeId = -1;
m_precached = false;
m_bResetting = false;
m_sequenceType = sequenceType;
m_time = -FLT_MAX;
SetId(id);
m_pEventStrings = aznew CAnimStringTable;
m_expanded = true;
}
//////////////////////////////////////////////////////////////////////////
CAnimSequence::CAnimSequence()
: CAnimSequence((gEnv) ? gEnv->pMovieSystem : nullptr, 0, SequenceType::SequenceComponent)
{
}
CAnimSequence::~CAnimSequence()
{
// clear reference to me from all my nodes
for (int i = static_cast<int>(m_nodes.size()); --i >= 0;)
{
if (m_nodes[i])
{
m_nodes[i]->SetSequence(nullptr);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::add_ref()
{
++m_refCount;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::release()
{
if (--m_refCount <= 0)
{
delete this;
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::SetName(const char* name)
{
if (!m_pMovieSystem)
{
return; // should never happen, null pointer guard
}
AZStd::string originalName = GetName();
m_name = name;
m_pMovieSystem->OnSequenceRenamed(originalName.c_str(), m_name.c_str());
// the sequence named LIGHT_ANIMATION_SET_NAME is a singleton sequence to hold all light animations.
if (m_name == LIGHT_ANIMATION_SET_NAME)
{
// ensure it stays a singleton. If one already exists, deregister it.
if (CLightAnimWrapper::GetLightAnimSet())
{
CLightAnimWrapper::InvalidateAllNodes();
CLightAnimWrapper::SetLightAnimSet(0);
}
CLightAnimWrapper::SetLightAnimSet(this);
}
}
//////////////////////////////////////////////////////////////////////////
const char* CAnimSequence::GetName() const
{
return m_name.c_str();
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::ResetId()
{
if (!m_pMovieSystem)
{
return; // should never happen, null pointer guard
}
SetId(m_pMovieSystem->GrabNextSequenceId());
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::SetFlags(int flags)
{
m_flags = flags;
}
//////////////////////////////////////////////////////////////////////////
int CAnimSequence::GetFlags() const
{
return m_flags;
}
//////////////////////////////////////////////////////////////////////////
int CAnimSequence::GetCutSceneFlags(const bool localFlags) const
{
int currentFlags = m_flags & (eSeqFlags_NoHUD | eSeqFlags_NoPlayer | eSeqFlags_NoGameSounds | eSeqFlags_NoAbort);
if (m_pParentSequence != NULL)
{
if (localFlags == true)
{
currentFlags &= ~m_pParentSequence->GetCutSceneFlags();
}
else
{
currentFlags |= m_pParentSequence->GetCutSceneFlags();
}
}
return currentFlags;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::SetParentSequence(IAnimSequence* pParentSequence)
{
m_pParentSequence = pParentSequence;
}
//////////////////////////////////////////////////////////////////////////
const IAnimSequence* CAnimSequence::GetParentSequence() const
{
return m_pParentSequence;
}
//////////////////////////////////////////////////////////////////////////
int CAnimSequence::GetNodeCount() const
{
return static_cast<int>(m_nodes.size());
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::GetNode(int index) const
{
assert(index >= 0 && index < (int)m_nodes.size());
return m_nodes[index].get();
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::AddNode(IAnimNode* animNode)
{
AZ_Assert(animNode, "Expected valid animNode");
if (!animNode)
{
return false;
}
animNode->SetSequence(this);
animNode->SetTimeRange(m_timeRange);
// Check if this node already in sequence. If found, don't add it again.
bool found = false;
for (int i = 0; i < (int)m_nodes.size(); i++)
{
if (animNode == m_nodes[i].get())
{
found = true;
break;
}
}
if (!found)
{
m_nodes.push_back(AZStd::intrusive_ptr<IAnimNode>(animNode));
}
const int nodeId = static_cast<CAnimNode*>(animNode)->GetId();
if (nodeId >= (int)m_nextGenId)
{
m_nextGenId = nodeId + 1;
}
// Make sure m_nextTrackId is bigger than the biggest existing track id.
// m_nextTrackId is not serialized (track id's are) so this code will
// exercise every time a sequence is loaded.
int trackCount = animNode->GetTrackCount();
for (int trackIndex = 0; trackIndex < trackCount; trackIndex++)
{
IAnimTrack* track = animNode->GetTrackByIndex(trackIndex);
AZ_Assert(track, "Expected valid track");
if (track->GetId() >= m_nextTrackId)
{
m_nextTrackId = track->GetId() + 1;
}
int subTrackCount = track->GetSubTrackCount();
for (int subTrackIndex = 0; subTrackIndex < subTrackCount; subTrackIndex++)
{
IAnimTrack* subTrack = track->GetSubTrack(subTrackIndex);
AZ_Assert(subTrack, "Expected valid subtrack.");
if (subTrack->GetId() >= m_nextTrackId)
{
m_nextTrackId = subTrack->GetId() + 1;
}
}
}
if (animNode->NeedToRender())
{
AddNodeNeedToRender(animNode);
}
bool bNewDirectorNode = m_activeDirector == NULL && animNode->GetType() == AnimNodeType::Director;
if (bNewDirectorNode)
{
m_activeDirector = animNode;
}
return true;
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::CreateNodeInternal(AnimNodeType nodeType, uint32 nNodeId)
{
if (!m_pMovieSystem)
{
return nullptr; // should never happen, null pointer guard
}
CAnimNode* animNode = nullptr;
if (nNodeId == -1)
{
nNodeId = m_nextGenId;
}
switch (nodeType)
{
case AnimNodeType::AzEntity:
animNode = aznew CAnimAzEntityNode(nNodeId);
break;
case AnimNodeType::Component:
animNode = aznew CAnimComponentNode(nNodeId);
break;
case AnimNodeType::CVar:
animNode = aznew CAnimCVarNode(nNodeId);
break;
case AnimNodeType::ScriptVar:
animNode = aznew CAnimScriptVarNode(nNodeId);
break;
case AnimNodeType::Director:
animNode = aznew CAnimSceneNode(nNodeId);
break;
case AnimNodeType::Material:
animNode = aznew CAnimMaterialNode(nNodeId);
break;
case AnimNodeType::Event:
animNode = aznew CAnimEventNode(nNodeId);
break;
case AnimNodeType::Group:
animNode = aznew CAnimNodeGroup(nNodeId);
break;
case AnimNodeType::Layer:
animNode = aznew CLayerNode(nNodeId);
break;
case AnimNodeType::Comment:
animNode = aznew CCommentNode(nNodeId);
break;
case AnimNodeType::RadialBlur:
case AnimNodeType::ColorCorrection:
case AnimNodeType::DepthOfField:
animNode = CAnimPostFXNode::CreateNode(nNodeId, nodeType);
break;
case AnimNodeType::ShadowSetup:
animNode = aznew CShadowsSetupNode(nNodeId);
break;
case AnimNodeType::ScreenFader:
animNode = aznew CAnimScreenFaderNode(nNodeId);
break;
default:
m_pMovieSystem->LogUserNotificationMsg("AnimNode cannot be added because it is an unsupported object type.");
break;
}
if (animNode)
{
if (AddNode(animNode))
{
// If there isn't an active director, set it now.
if (m_activeDirector == nullptr && animNode->GetType() == AnimNodeType::Director)
{
SetActiveDirector(animNode);
}
}
}
return animNode;
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::CreateNode(AnimNodeType nodeType)
{
return CreateNodeInternal(nodeType);
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::CreateNode(XmlNodeRef node)
{
if (!GetMovieSystem())
{
return nullptr; // should never happen, null pointer guard
}
AnimNodeType type;
GetMovieSystem()->SerializeNodeType(type, node, true, IAnimSequence::kSequenceVersion, 0);
XmlString name;
if (!node->getAttr("Name", name))
{
return nullptr;
}
IAnimNode* pNewNode = CreateNode(type);
if (!pNewNode)
{
return nullptr;
}
pNewNode->SetName(name);
pNewNode->Serialize(node, true, true);
CAnimNode* newAnimNode = static_cast<CAnimNode*>(pNewNode);
// Make sure de-serializing this node didn't just create an id conflict. This can happen sometimes
// when copy/pasting nodes from a different sequence to this one.
for (const auto& curNode : m_nodes)
{
CAnimNode* animNode = static_cast<CAnimNode*>(curNode.get());
if (animNode->GetId() == newAnimNode->GetId() && animNode != newAnimNode)
{
// Conflict detected, resolve it by assigning a new id to the new node.
newAnimNode->SetId(m_nextGenId++);
}
}
return pNewNode;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::RemoveNode(IAnimNode* node, bool removeChildRelationships)
{
assert(node != 0);
static_cast<CAnimNode*>(node)->Activate(false);
static_cast<CAnimNode*>(node)->OnReset();
for (int i = 0; i < (int)m_nodes.size(); )
{
if (node == m_nodes[i].get())
{
m_nodes.erase(m_nodes.begin() + i);
if (node->NeedToRender())
{
RemoveNodeNeedToRender(node);
}
continue;
}
if (removeChildRelationships && m_nodes[i]->GetParent() == node)
{
m_nodes[i]->SetParent(nullptr);
}
i++;
}
// The removed one was the active director node.
if (m_activeDirector == node)
{
// Clear the active one.
m_activeDirector = nullptr;
m_activeDirectorNodeId = -1;
// If there is another director node, set it as active.
for (AnimNodes::const_iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* pNode = it->get();
if (pNode->GetType() == AnimNodeType::Director)
{
SetActiveDirector(pNode);
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::RemoveAll()
{
stl::free_container(m_nodes);
stl::free_container(m_events);
stl::free_container(m_nodesNeedToRender);
m_activeDirector = nullptr;
m_activeDirectorNodeId = -1;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Reset(bool bSeekToStart)
{
if (GetFlags() & eSeqFlags_LightAnimationSet)
{
return;
}
m_precached = false;
m_bResetting = true;
if (!bSeekToStart)
{
for (const auto& it :m_nodes)
{
IAnimNode* animNode = it.get();
static_cast<CAnimNode*>(animNode)->OnReset();
}
m_bResetting = false;
return;
}
bool bWasActive = m_bActive;
if (!bWasActive)
{
Activate();
}
SAnimContext ec;
ec.singleFrame = true;
ec.resetting = true;
ec.sequence = this;
ec.time = m_timeRange.start;
Animate(ec);
if (!bWasActive)
{
Deactivate();
}
else
{
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnReset();
}
}
m_bResetting = false;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::ResetHard()
{
if (GetFlags() & eSeqFlags_LightAnimationSet)
{
return;
}
m_bResetting = true;
bool bWasActive = m_bActive;
if (!bWasActive)
{
Activate();
}
SAnimContext ec;
ec.singleFrame = true;
ec.resetting = true;
ec.sequence = this;
ec.time = m_timeRange.start;
Animate(ec);
if (!bWasActive)
{
Deactivate();
}
else
{
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnResetHard();
}
}
m_bResetting = false;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Pause()
{
if (GetFlags() & eSeqFlags_LightAnimationSet || m_bPaused)
{
return;
}
m_bPaused = true;
// Detach animation block from all nodes in this sequence.
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnPause();
}
// Notify EBus listeners
Maestro::SequenceComponentNotificationBus::Event(GetSequenceEntityId(), &Maestro::SequenceComponentNotificationBus::Events::OnPause);
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Resume()
{
if (GetFlags() & eSeqFlags_LightAnimationSet)
{
return;
}
if (m_bPaused)
{
m_bPaused = false;
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnResume();
}
// Notify EBus listeners
Maestro::SequenceComponentNotificationBus::Event(GetSequenceEntityId(), &Maestro::SequenceComponentNotificationBus::Events::OnResume);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::OnLoop()
{
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnLoop();
}
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::IsPaused() const
{
return m_bPaused;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::OnStart()
{
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnStart();
}
// notify listeners
Maestro::SequenceComponentNotificationBus::Event(GetSequenceEntityId(), &Maestro::SequenceComponentNotificationBus::Events::OnStart, m_time);
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::OnStop()
{
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnStop();
}
// notify listeners
Maestro::SequenceComponentNotificationBus::Event(GetSequenceEntityId(), &Maestro::SequenceComponentNotificationBus::Events::OnStop, m_time);
}
void CAnimSequence::TimeChanged(float newTime)
{
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
animNode->TimeChanged(newTime);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::StillUpdate()
{
if (GetFlags() & eSeqFlags_LightAnimationSet)
{
return;
}
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
animNode->StillUpdate();
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Animate(const SAnimContext& ec)
{
assert(m_bActive);
if (GetFlags() & eSeqFlags_LightAnimationSet)
{
return;
}
SAnimContext animContext = ec;
animContext.sequence = this;
m_time = animContext.time;
// Evaluate all animation nodes in sequence.
// The director first.
if (m_activeDirector)
{
m_activeDirector->Animate(animContext);
}
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
// Make sure correct animation block is binded to node.
IAnimNode* animNode = it->get();
// All other (inactive) director nodes are skipped.
if (animNode->GetType() == AnimNodeType::Director)
{
continue;
}
// If this is a descendant of a director node and that director is currently not active, skip this one.
IAnimNode* parentDirector = animNode->HasDirectorAsParent();
if (parentDirector && parentDirector != m_activeDirector)
{
continue;
}
if (animNode->AreFlagsSetOnNodeOrAnyParent(eAnimNodeFlags_Disabled))
{
continue;
}
// Animate node.
animNode->Animate(animContext);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Render()
{
for (AnimNodes::iterator it = m_nodesNeedToRender.begin(); it != m_nodesNeedToRender.end(); ++it)
{
IAnimNode* animNode = it->get();
animNode->Render();
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Activate()
{
if (m_bActive)
{
return;
}
m_bActive = true;
// Assign animation block to all nodes in this sequence.
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->OnReset();
static_cast<CAnimNode*>(animNode)->Activate(true);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::Deactivate()
{
if (!m_bActive)
{
return;
}
// Detach animation block from all nodes in this sequence.
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->Activate(false);
static_cast<CAnimNode*>(animNode)->OnReset();
}
// Audio: Release precached sound
m_bActive = false;
m_precached = false;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::PrecacheData(float startTime)
{
PrecacheStatic(startTime);
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::PrecacheStatic(const float startTime)
{
// pre-cache animation keys
for (AnimNodes::const_iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->PrecacheStatic(startTime);
}
PrecacheDynamic(startTime);
if (m_precached)
{
return;
}
gEnv->pLog->Log("=== Precaching render data for cutscene: %s ===", GetName());
m_precached = true;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::PrecacheDynamic(float time)
{
// pre-cache animation keys
for (AnimNodes::const_iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
static_cast<CAnimNode*>(animNode)->PrecacheDynamic(time);
}
}
void CAnimSequence::SetId(uint32 newId)
{
// Notify movie system of new Id
if (GetMovieSystem())
{
GetMovieSystem()->OnSetSequenceId(newId);
}
m_id = newId;
}
//////////////////////////////////////////////////////////////////////////
static bool AnimSequenceVersionConverter(
AZ::SerializeContext& serializeContext,
AZ::SerializeContext::DataElementNode& rootElement)
{
if (rootElement.GetVersion() < 5)
{
rootElement.AddElement(serializeContext, "BaseClass1", azrtti_typeid<IAnimSequence>());
}
return true;
}
void CAnimSequence::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CAnimSequence, IAnimSequence>()
->Version(IAnimSequence::kSequenceVersion, &AnimSequenceVersionConverter)
->Field("Name", &CAnimSequence::m_name)
->Field("SequenceEntityId", &CAnimSequence::m_sequenceEntityId)
->Field("Flags", &CAnimSequence::m_flags)
->Field("TimeRange", &CAnimSequence::m_timeRange)
->Field("ID", &CAnimSequence::m_id)
->Field("Nodes", &CAnimSequence::m_nodes)
->Field("SequenceType", &CAnimSequence::m_sequenceType)
->Field("Events", &CAnimSequence::m_events)
->Field("Expanded", &CAnimSequence::m_expanded)
->Field("ActiveDirectorNodeId", &CAnimSequence::m_activeDirectorNodeId);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::InitPostLoad()
{
if (m_pMovieSystem)
{
// Notify the MovieSystem of the new sequence Id (updates the next available Id if needed)
m_pMovieSystem->OnSetSequenceId(GetId());
// check of sequence ID collision and resolve if needed
if (m_pMovieSystem->FindSequenceById(GetId()))
{
// A collision found - resolve by resetting Id. TODO: resolve all references to previous Id
ResetId();
}
}
IAnimNode* firstDirectorFound = nullptr;
int nodeCount = GetNodeCount();
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
{
IAnimNode* animNode = GetNode(nodeIndex);
if (animNode)
{
AddNode(animNode);
animNode->InitPostLoad(this);
// store the first director found
if (!firstDirectorFound && animNode->GetType() == AnimNodeType::Director)
{
firstDirectorFound = animNode;
}
// m_activeDirectorNodeId is serialized in the sequences, so set
// this node as the active director if id's match.
if (animNode->GetId() == m_activeDirectorNodeId)
{
SetActiveDirector(animNode);
}
}
}
// All nodes and track have been added and m_nextTrackId is set higher than any
// existing track id. Go over the Tracks and make sure all of track id's are assigned.
// Track Id's are serialized and should never be zero, unless this is track data from
// before Track Ids were added.
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
{
IAnimNode* animNode = GetNode(nodeIndex);
if (animNode)
{
int trackCount = animNode->GetTrackCount();
for (int trackIndex = 0; trackIndex < trackCount; trackIndex++)
{
IAnimTrack* track = animNode->GetTrackByIndex(trackIndex);
AZ_Assert(track, "Expected valid track.");
if (track->GetId() == 0)
{
track->SetId(GetUniqueTrackIdAndGenerateNext());
}
int subTrackCount = track->GetSubTrackCount();
for (int subTrackIndex = 0; subTrackIndex < subTrackCount; subTrackIndex++)
{
IAnimTrack* subTrack = track->GetSubTrack(subTrackIndex);
AZ_Assert(subTrack, "Expected valid sub track.");
if (subTrack->GetId() == 0)
{
subTrack->SetId(GetUniqueTrackIdAndGenerateNext());
}
}
}
}
}
// If the active director was not set, but there was a director found,
// set it as the active director now. This can happen if the sequence
// was serialized before the ActiveDirectorNodeId was added.
if (!m_activeDirector && firstDirectorFound)
{
SetActiveDirector(firstDirectorFound);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::SetTimeRange(Range timeRange)
{
m_timeRange = timeRange;
// Set this time range for every track in animation.
// Set time range to be in range of largest animation track.
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* anode = it->get();
anode->SetTimeRange(timeRange);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::AdjustKeysToTimeRange(const Range& timeRange)
{
float offset = timeRange.start - m_timeRange.start;
// Calculate scale ratio.
float scale = timeRange.Length() / m_timeRange.Length();
m_timeRange = timeRange;
// Set time range to be in range of largest animation track.
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
int trackCount = animNode->GetTrackCount();
for (int paramIndex = 0; paramIndex < trackCount; paramIndex++)
{
IAnimTrack* pTrack = animNode->GetTrackByIndex(paramIndex);
int nkey = pTrack->GetNumKeys();
for (int k = 0; k < nkey; k++)
{
float keytime = pTrack->GetKeyTime(k);
keytime = offset + keytime * scale;
pTrack->SetKeyTime(k, keytime);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::ComputeTimeRange()
{
Range timeRange = m_timeRange;
// Set time range to be in range of largest animation track.
for (AnimNodes::iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
int trackCount = animNode->GetTrackCount();
for (int paramIndex = 0; paramIndex < trackCount; paramIndex++)
{
IAnimTrack* pTrack = animNode->GetTrackByIndex(paramIndex);
int nkey = pTrack->GetNumKeys();
if (nkey > 0)
{
timeRange.start = std::min(timeRange.start, pTrack->GetKeyTime(0));
timeRange.end = std::max(timeRange.end, pTrack->GetKeyTime(nkey - 1));
}
}
}
if (timeRange.start > 0)
{
timeRange.start = 0;
}
m_timeRange = timeRange;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::AddTrackEvent(const char* szEvent)
{
CRY_ASSERT(szEvent && szEvent[0]);
if (stl::push_back_unique(m_events, szEvent))
{
NotifyTrackEvent(ITrackEventListener::eTrackEventReason_Added, szEvent);
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::RemoveTrackEvent(const char* szEvent)
{
CRY_ASSERT(szEvent && szEvent[0]);
if (stl::find_and_erase(m_events, szEvent))
{
NotifyTrackEvent(ITrackEventListener::eTrackEventReason_Removed, szEvent);
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::RenameTrackEvent(const char* szEvent, const char* szNewEvent)
{
CRY_ASSERT(szEvent && szEvent[0]);
CRY_ASSERT(szNewEvent && szNewEvent[0]);
for (size_t i = 0; i < m_events.size(); ++i)
{
if (m_events[i] == szEvent)
{
m_events[i] = szNewEvent;
NotifyTrackEvent(ITrackEventListener::eTrackEventReason_Renamed, szEvent, szNewEvent);
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::MoveUpTrackEvent(const char* szEvent)
{
CRY_ASSERT(szEvent && szEvent[0]);
for (size_t i = 0; i < m_events.size(); ++i)
{
if (m_events[i] == szEvent)
{
assert(i > 0);
if (i > 0)
{
std::swap(m_events[i - 1], m_events[i]);
NotifyTrackEvent(ITrackEventListener::eTrackEventReason_MovedUp, szEvent);
}
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::MoveDownTrackEvent(const char* szEvent)
{
CRY_ASSERT(szEvent && szEvent[0]);
for (size_t i = 0; i < m_events.size(); ++i)
{
if (m_events[i] == szEvent)
{
assert(i < m_events.size() - 1);
if (i < m_events.size() - 1)
{
std::swap(m_events[i], m_events[i + 1]);
NotifyTrackEvent(ITrackEventListener::eTrackEventReason_MovedDown, szEvent);
}
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::ClearTrackEvents()
{
m_events.clear();
}
//////////////////////////////////////////////////////////////////////////
int CAnimSequence::GetTrackEventsCount() const
{
return (int)m_events.size();
}
//////////////////////////////////////////////////////////////////////////
char const* CAnimSequence::GetTrackEvent(int iIndex) const
{
char const* szResult = nullptr;
const bool bValid = (iIndex >= 0 && iIndex < GetTrackEventsCount());
CRY_ASSERT(bValid);
if (bValid)
{
szResult = m_events[iIndex].c_str();
}
return szResult;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::NotifyTrackEvent(ITrackEventListener::ETrackEventReason reason,
const char* event, const char* param)
{
// Notify listeners
for (TTrackEventListeners::iterator j = m_listeners.begin(); j != m_listeners.end(); ++j)
{
(*j)->OnTrackEvent(this, reason, event, (void*)param);
}
// Notification via Event Bus
Maestro::SequenceComponentNotificationBus::Event(GetSequenceEntityId(), &Maestro::SequenceComponentNotificationBus::Events::OnTrackEventTriggered, event, param);
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::TriggerTrackEvent(const char* event, const char* param)
{
NotifyTrackEvent(ITrackEventListener::eTrackEventReason_Triggered, event, param);
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::AddTrackEventListener(ITrackEventListener* pListener)
{
if (std::find(m_listeners.begin(), m_listeners.end(), pListener) == m_listeners.end())
{
m_listeners.push_back(pListener);
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::RemoveTrackEventListener(ITrackEventListener* pListener)
{
TTrackEventListeners::iterator it = std::find(m_listeners.begin(), m_listeners.end(), pListener);
if (it != m_listeners.end())
{
m_listeners.erase(it);
}
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::FindNodeById(int nNodeId)
{
for (AnimNodes::const_iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
if (static_cast<CAnimNode*>(animNode)->GetId() == nNodeId)
{
return animNode;
}
}
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::FindNodeByName(const char* sNodeName, const IAnimNode* pParentDirector)
{
for (AnimNodes::const_iterator it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
// Case insensitive name comparison.
if (_stricmp(static_cast<CAnimNode*>(animNode)->GetNameFast(), sNodeName) == 0)
{
bool bParentDirectorCheck = animNode->HasDirectorAsParent() == pParentDirector;
if (bParentDirectorCheck)
{
return animNode;
}
}
}
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::ReorderNode(IAnimNode* pNode, IAnimNode* pPivotNode, bool bNext)
{
if (pNode == pPivotNode || !pNode)
{
return;
}
AZStd::intrusive_ptr<IAnimNode> pTempHolder(pNode); // Keep reference to node so it is not deleted by erasing from list.
stl::find_and_erase_if(m_nodes, [pNode](const AZStd::intrusive_ptr<IAnimNode>& sp) { return sp.get() == pNode; });
AnimNodes::iterator it;
for (it = m_nodes.begin(); it != m_nodes.end(); ++it)
{
IAnimNode* animNode = it->get();
if (animNode == pPivotNode)
{
if (bNext)
{
m_nodes.insert(it + 1, AZStd::intrusive_ptr<IAnimNode>(pNode));
}
else
{
m_nodes.insert(it, AZStd::intrusive_ptr<IAnimNode>(pNode));
}
break;
}
}
if (it == m_nodes.end())
{
m_nodes.insert(m_nodes.begin(), AZStd::intrusive_ptr<IAnimNode>(pNode));
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::CopyNodeChildren(XmlNodeRef& xmlNode, IAnimNode* animNode)
{
for (int k = 0; k < GetNodeCount(); ++k)
{
if (GetNode(k)->GetParent() == animNode)
{
XmlNodeRef childNode = xmlNode->newChild("Node");
GetNode(k)->Serialize(childNode, false, true);
if (GetNode(k)->GetType() == AnimNodeType::Group
|| animNode->GetType() == AnimNodeType::Director)
{
CopyNodeChildren(xmlNode, GetNode(k));
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::CopyNodes(XmlNodeRef& xmlNode, IAnimNode** pSelectedNodes, uint32 count)
{
for (uint32 i = 0; i < count; ++i)
{
IAnimNode* animNode = pSelectedNodes[i];
if (animNode)
{
XmlNodeRef xn = xmlNode->newChild("Node");
animNode->Serialize(xn, false, true);
// If it is a group node, copy its children also.
if (animNode->GetType() == AnimNodeType::Group || animNode->GetType() == AnimNodeType::Director)
{
CopyNodeChildren(xmlNode, animNode);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::PasteNodes(const XmlNodeRef& xmlNode, IAnimNode* pParent)
{
int type, id;
std::map<int, IAnimNode*> idToNode;
for (int i = 0; i < xmlNode->getChildCount(); i++)
{
XmlNodeRef xn = xmlNode->getChild(i);
if (!xn->getAttr("Type", type))
{
continue;
}
xn->getAttr("Id", id);
IAnimNode* node = CreateNode((AnimNodeType)type);
if (!node)
{
continue;
}
idToNode[id] = node;
xn->setAttr("Id", static_cast<CAnimNode*>(node)->GetId());
node->Serialize(xn, true, true);
int parentId = 0;
if (xn->getAttr("ParentNode", parentId))
{
node->SetParent(idToNode[parentId]);
}
else
// This means a top-level node.
{
if (pParent)
{
node->SetParent(pParent);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::AddNodeNeedToRender(IAnimNode* pNode)
{
assert(pNode != 0);
return stl::push_back_unique(m_nodesNeedToRender, AZStd::intrusive_ptr<IAnimNode>(pNode));
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::RemoveNodeNeedToRender(IAnimNode* pNode)
{
assert(pNode != 0);
stl::find_and_erase_if(m_nodesNeedToRender, [pNode](const AZStd::intrusive_ptr<IAnimNode>& sp) { return sp.get() == pNode; });
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::SetSequenceEntityId(const AZ::EntityId& sequenceEntityId)
{
m_sequenceEntityId = sequenceEntityId;
}
//////////////////////////////////////////////////////////////////////////
void CAnimSequence::SetActiveDirector(IAnimNode* pDirectorNode)
{
if (!pDirectorNode)
{
return;
}
assert(pDirectorNode->GetType() == AnimNodeType::Director);
if (pDirectorNode->GetType() != AnimNodeType::Director)
{
return; // It's not a director node.
}
if (pDirectorNode->GetSequence() != this)
{
return; // It's not a node belong to this sequence.
}
m_activeDirector = pDirectorNode;
m_activeDirectorNodeId = pDirectorNode->GetId();
}
//////////////////////////////////////////////////////////////////////////
IAnimNode* CAnimSequence::GetActiveDirector() const
{
return m_activeDirector;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimSequence::IsAncestorOf(const IAnimSequence* sequence) const
{
assert(this != sequence);
if (this == sequence)
{
return true;
}
if (!GetMovieSystem())
{
return false; // should never happen, null pointer guard
}
for (const auto& it :m_nodes)
{
IAnimNode* pNode = it.get();
if (pNode->GetType() == AnimNodeType::Director)
{
IAnimTrack* pSequenceTrack = pNode->GetTrackForParameter(AnimParamType::Sequence);
if (pSequenceTrack)
{
PREFAST_ASSUME(sequence);
for (int i = 0; i < pSequenceTrack->GetNumKeys(); ++i)
{
ISequenceKey key;
pSequenceTrack->GetKey(i, &key);
if (_stricmp(key.szSelection.c_str(), sequence->GetName()) == 0)
{
return true;
}
IAnimSequence* pChild = CAnimSceneNode::GetSequenceFromSequenceKey(key);
if (pChild && pChild->IsAncestorOf(sequence))
{
return true;
}
}
}
}
}
return false;
}