Files
o3de/Gems/LyShine/Code/Pipeline/LyShineBuilder/LyShineBuilderComponent.cpp
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Pipeline/LyShineBuilder/LyShineBuilderComponent.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
#include <AzToolsFramework/Fingerprinting/TypeFingerprinter.h>
#include <LyShine/UiComponentTypes.h>
#include <LyShine/UiAssetTypes.h>
namespace LyShine
{
namespace LyShineBuilder
{
void LyShineBuilderComponent::Activate()
{
AZ::SerializeContext* serializeContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
AZ_Assert(serializeContext, "SerializeContext not found");
AzToolsFramework::Fingerprinting::TypeFingerprinter fingerprinter(*serializeContext);
AzToolsFramework::Fingerprinting::TypeCollection types = fingerprinter.GatherAllTypesForComponents();
AzToolsFramework::Fingerprinting::TypeFingerprint allComponents = fingerprinter.GenerateFingerprintForAllTypes(types);
AZStd::string builderAnalysisFingerprint = AZStd::string::format("%zu", allComponents);
// Register UI Canvas Builder
AssetBuilderSDK::AssetBuilderDesc uiBuilderDescriptor;
uiBuilderDescriptor.m_name = "UI Canvas Builder";
uiBuilderDescriptor.m_version = 3;
uiBuilderDescriptor.m_analysisFingerprint = builderAnalysisFingerprint;
uiBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.uicanvas", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
uiBuilderDescriptor.m_busId = UiCanvasBuilderWorker::GetUUID();
uiBuilderDescriptor.m_createJobFunction = AZStd::bind(&UiCanvasBuilderWorker::CreateJobs, &m_uiCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
uiBuilderDescriptor.m_processJobFunction = AZStd::bind(&UiCanvasBuilderWorker::ProcessJob, &m_uiCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
m_uiCanvasBuilder.BusConnect(uiBuilderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, uiBuilderDescriptor);
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<LyShine::CanvasAsset>(), LyShine::CanvasAsset::GetFileFilter());
}
void LyShineBuilderComponent::Deactivate()
{
// Finish all queued work
AZ::Data::AssetBus::ExecuteQueuedEvents();
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<LyShine::CanvasAsset>());
m_uiCanvasBuilder.BusDisconnect();
}
void LyShineBuilderComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
// Need to add the AssetBuilder tag because this builder is in a Gem
// If the tag is not set, the Asset Processor will never use this builder
serializeContext->Class<LyShineBuilderComponent, AZ::Component>()
->Version(1)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
}
}
} // namespace LyShineBuilder
} // namespace LyShine