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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

52 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "CopyDependencyBuilderWorker.h"
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/XML/rapidxml.h>
namespace CopyDependencyBuilder
{
class XmlFormattedAssetBuilderWorker
: public CopyDependencyBuilderWorker
{
public:
XmlFormattedAssetBuilderWorker(AZStd::string jobKey, bool critical, bool skipServer);
bool ParseProductDependencies(
const AssetBuilderSDK::ProcessJobRequest& request,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
AssetBuilderSDK::ProductPathDependencySet& pathDependencies) override;
protected:
// Check each XML node and add product dependencies if exist
virtual void AddProductDependencies(
const AZ::rapidxml::xml_node<char>* node,
const AZStd::string& fullPath,
const AZStd::string& sourceFile,
const AZStd::string& platformIdentifier,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
AssetBuilderSDK::ProductPathDependencySet& productPathDependencies) = 0;
// Parse the XML file
virtual bool ParseXmlFile(
const AZ::rapidxml::xml_node<char>* node,
const AZStd::string& fullPath,
const AZStd::string& sourceFile,
const AZStd::string& platformIdentifier,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
AssetBuilderSDK::ProductPathDependencySet& productPathDependencies);
};
}