20 lines
226 B
GLSL
20 lines
226 B
GLSL
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uniform mat4 matViewProj;
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attribute vec3 inPosition;
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attribute vec4 inColor;
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varying vec4 outColor;
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void main()
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{
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vec4 pos = vec4(inPosition, 1);
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pos = matViewProj * pos;
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gl_Position = pos;
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outColor = inColor;
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}
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