Files
2021-03-08 14:30:57 -08:00

20 lines
226 B
GLSL

uniform mat4 matViewProj;
attribute vec3 inPosition;
attribute vec4 inColor;
varying vec4 outColor;
void main()
{
vec4 pos = vec4(inPosition, 1);
pos = matViewProj * pos;
gl_Position = pos;
outColor = inColor;
}