Files
2021-03-08 14:30:57 -08:00

15 lines
472 B
GLSL

uniform sampler2D blurredMap;
uniform sampler2D sharpMap;
uniform sampler2D dofInfoMap;
void main()
{
vec3 blurredSample = texture2D( blurredMap, gl_TexCoord[0].xy ).rgb;
vec3 sharpSample = texture2D( sharpMap, gl_TexCoord[0].xy ).rgb;
float blurFactor = clamp(1.0 - texture2D( dofInfoMap, gl_TexCoord[0].xy ).a, 0.0, 1.0);
// gl_FragColor = mix(blurredSample, sharpSample, blurFactor);
gl_FragColor = vec4( mix(blurredSample, sharpSample, blurFactor), 1.0 );
}