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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RHI/DrawListTagRegistry.h>
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#include <Atom/RHI/RHISystemInterface.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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namespace AZ
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{
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namespace Render
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{
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HairParentPass::HairParentPass(const RPI::PassDescriptor& descriptor)
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: Base(descriptor)
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{
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}
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HairParentPass::~HairParentPass()
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{
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}
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RPI::Ptr<HairParentPass> HairParentPass::Create(const RPI::PassDescriptor& descriptor)
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{
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return aznew HairParentPass(descriptor);
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}
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// The following two methods are here as the mean to allow usage of different hair passes in
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// the active pipeline due to different hair options activations.
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// For example - one might want to use short resolve render method vs' the complete full buffers
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// that is used currently (but cost much memory), or to enable/disable collisions by removing
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// the collision passes.
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// [To Do] - The parent pass class can be removed if this is not done.
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void HairParentPass::UpdateChildren()
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{
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if (!m_updateChildren)
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{
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return;
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}
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m_updateChildren = false;
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}
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void HairParentPass::BuildAttachmentsInternal()
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{
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UpdateChildren();
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Base::BuildAttachmentsInternal();
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}
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} // namespace Render
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} // namespace AZ
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