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o3de/Gems/AtomTressFX/Code/Passes/HairPPLLRasterPass.h
2021-10-13 09:37:47 -04:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Passes/HairGeometryRasterPass.h>
namespace AZ
{
namespace RHI
{
struct DrawItem;
}
namespace Render
{
namespace Hair
{
//! A HairPPLLRasterPass is used for the hair fragments fill render after the data
//! went through the skinning and simulation passes.
//! The output of this pass is the general list of fragment data that can now be
//! traversed for depth resolve and lighting.
//! The Fill pass uses the following Srgs:
//! - PerPassSrg shared by all hair passes for the shared dynamic buffer and the PPLL buffers
//! - PerMaterialSrg - used solely by this pass to alter the vertices and apply the visual
//! hair properties to each fragment.
//! - HairDynamicDataSrg (PerObjectSrg) - shared buffers views for this hair object only.
//! - PerViewSrg and PerSceneSrg - as per the data from Atom.
class HairPPLLRasterPass
: public HairGeometryRasterPass
{
AZ_RPI_PASS(HairPPLLRasterPass);
public:
AZ_RTTI(HairPPLLRasterPass, "{6614D7DD-24EE-4A2B-B314-7C035E2FB3C4}", HairGeometryRasterPass);
AZ_CLASS_ALLOCATOR(HairPPLLRasterPass, SystemAllocator, 0);
//! Creates a HairPPLLRasterPass
static RPI::Ptr<HairPPLLRasterPass> Create(const RPI::PassDescriptor& descriptor);
protected:
explicit HairPPLLRasterPass(const RPI::PassDescriptor& descriptor);
// Pass behavior overrides
void BuildInternal() override;
};
} // namespace Hair
} // namespace Render
} // namespace AZ