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Tom Hulton-Harrop 6ffc2620e4 Updates to EMFX cameras and better support for character follow behavior (#7676)
* initial wip change to help resolve EMFX camera viewport issue

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* some updates to add/remove camera input API

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add additional comments and remove some optimize off calls

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* improvements to camera behavior in EMFX editor

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add some tests for add/remove logic for cameras

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2022-02-21 09:44:21 +00:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
#include <AzCore/Settings/SettingsRegistry.h>
namespace EMStudio::ViewportUtil
{
template<typename T>
AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
{
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
if (const auto* registry = AZ::SettingsRegistry::Get())
{
T potentialValue;
if (registry->Get(potentialValue, setting))
{
value = AZStd::move(potentialValue);
}
}
return value;
}
float CameraRotateSmoothness();
float CameraTranslateSmoothness();
bool CameraRotateSmoothingEnabled();
bool CameraTranslateSmoothingEnabled();
float CameraDefaultOrbitDistance();
AzFramework::TranslateCameraInputChannelIds TranslateCameraInputChannelIds();
AzFramework::InputChannelId RotateCameraInputChannelId();
AzFramework::InputChannelId OrbitCameraInputChannelId();
AzFramework::InputChannelId OrbitLookCameraInputChannelId();
AzFramework::InputChannelId OrbitDollyCameraInputChannelId();
AzFramework::InputChannelId PanCameraInputChannelId();
} // namespace EMStudio::ViewportUtil