57989c35db
The main reason for this is to give consistent results between the AP and Material Editor, where a placholder texture can be used if a texture is missing. Otherwise, you could get a placeholder texture in Material Editor and stale data in the runtime; this inconsistency would be confusing. As a consequence, it is possible for example that the user could mess up the name of a property in a .material file and not notice the problem because it is now a warning instead of an error. If warnings-as-errors is desirable, you can enable the new "/O3DE/Atom/RPI/MaterialBuilder/WarningsAsErrors" registry setting. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <AzCore/JSON/document.h>
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namespace AZ
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{
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namespace RPI
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{
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class MaterialBuilder final
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_TYPE_INFO(MaterialBuilder, "{861C0937-7671-40DC-8E44-6D432ABB9932}");
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static const char* JobKey;
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MaterialBuilder() = default;
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~MaterialBuilder();
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// Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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// AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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/// Register to builder and listen to builder command
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void RegisterBuilder();
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private:
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AZ::Data::Asset<MaterialAsset> CreateMaterialAsset(AZStd::string_view materialSourceFilePath, const rapidjson::Value& json) const;
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bool ReportMaterialAssetWarningsAsErrors() const;
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bool m_isShuttingDown = false;
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};
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} // namespace RPI
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} // namespace AZ
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