Files
o3de/Gems/Atom/RHI/Metal/Code/Source/RHI.Reflect/ReflectSystemComponent.cpp
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

34 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI.Reflect/Metal/ReflectSystemComponent.h>
#include <Atom/RHI.Reflect/Metal/ShaderStageFunction.h>
#include <Atom/RHI.Reflect/Metal/PipelineLayoutDescriptor.h>
#include <Atom/RHI.Reflect/Metal/BufferPoolDescriptor.h>
#include <Atom/RHI.Reflect/Metal/PlatformLimitsDescriptor.h>
namespace AZ
{
namespace Metal
{
void ReflectSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ReflectSystemComponent, AZ::Component>()
->Version(1);
}
PipelineLayoutDescriptor::Reflect(context);
BufferPoolDescriptor::Reflect(context);
ShaderStageFunction::Reflect(context);
PlatformLimitsDescriptor::Reflect(context);
}
}
}