Files
o3de/Gems/Atom/RHI/Metal/Code/Source/RHI.Reflect/PipelineLayoutDescriptor.cpp
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

147 lines
5.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI.Reflect/Metal/PipelineLayoutDescriptor.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Utils/TypeHash.h>
namespace AZ
{
namespace Metal
{
void ShaderResourceGroupVisibility::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ShaderResourceGroupVisibility>()
->Version(0)
->Field("m_resourcesStageMask", &ShaderResourceGroupVisibility::m_resourcesStageMask)
->Field("m_constantDataStageMask", &ShaderResourceGroupVisibility::m_constantDataStageMask)
;
}
}
HashValue64 ShaderResourceGroupVisibility::GetHash(HashValue64 seed) const
{
HashValue64 hash = TypeHash64(m_constantDataStageMask, seed);
for (const auto& it : m_resourcesStageMask)
{
hash = TypeHash64(it.first.GetHash(), seed);
hash = TypeHash64(it.second, seed);
}
return hash;
}
void RootConstantBinding::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<RootConstantBinding>()
->Version(1)
->Field("m_constantRegister", &RootConstantBinding::m_constantRegister)
->Field("m_constantRegisterSpace", &RootConstantBinding::m_constantRegisterSpace);
}
}
RootConstantBinding::RootConstantBinding(
uint32_t constantRegister,
uint32_t constantRegisterSpace)
: m_constantRegister(constantRegister)
, m_constantRegisterSpace(constantRegisterSpace)
{
}
HashValue64 RootConstantBinding::GetHash(HashValue64 seed) const
{
HashValue64 hash = TypeHash64(m_constantRegister, seed);
hash = TypeHash64(m_constantRegisterSpace, hash);
return hash;
}
void PipelineLayoutDescriptor::Reflect(AZ::ReflectContext* context)
{
ShaderResourceGroupVisibility::Reflect(context);
RootConstantBinding::Reflect(context);
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<PipelineLayoutDescriptor, Base>()
->Version(4)
->Field("m_slotToIndexTable", &PipelineLayoutDescriptor::m_slotToIndexTable)
->Field("m_indexToSlotTable", &PipelineLayoutDescriptor::m_indexToSlotTable)
->Field("m_shaderResourceGroupVisibilities", &PipelineLayoutDescriptor::m_shaderResourceGroupVisibilities)
->Field("m_rootConstantBinding", &PipelineLayoutDescriptor::m_rootConstantBinding);
}
}
void PipelineLayoutDescriptor::SetBindingTables(const SlotToIndexTable& slotToIndexTable, const IndexToSlotTable& indexToSlotTable)
{
m_slotToIndexTable = slotToIndexTable;
m_indexToSlotTable = indexToSlotTable;
}
const SlotToIndexTable& PipelineLayoutDescriptor::GetSlotToIndexTable() const
{
AZ_Assert(IsFinalized(), "Accessor called on a non-finalized pipeline layout. This is not permitted.");
return m_slotToIndexTable;
}
const IndexToSlotTable& PipelineLayoutDescriptor::GetIndexToSlotTable() const
{
AZ_Assert(IsFinalized(), "Accessor called on a non-finalized pipeline layout. This is not permitted.");
return m_indexToSlotTable;
}
void PipelineLayoutDescriptor::AddShaderResourceGroupVisibility(const ShaderResourceGroupVisibility& visibilityInfo)
{
m_shaderResourceGroupVisibilities.push_back(visibilityInfo);
}
const ShaderResourceGroupVisibility& PipelineLayoutDescriptor::GetShaderResourceGroupVisibility(uint32_t index) const
{
return m_shaderResourceGroupVisibilities[index];
}
RHI::Ptr<PipelineLayoutDescriptor> PipelineLayoutDescriptor::Create()
{
return aznew PipelineLayoutDescriptor();
}
void PipelineLayoutDescriptor::ResetInternal()
{
m_slotToIndexTable.fill(static_cast<uint8_t>(RHI::Limits::Pipeline::ShaderResourceGroupCountMax));
m_indexToSlotTable.clear();
m_shaderResourceGroupVisibilities.clear();
}
HashValue64 PipelineLayoutDescriptor::GetHashInternal(HashValue64 seed) const
{
HashValue64 hash = seed;
hash = TypeHash64(m_slotToIndexTable, hash);
hash = TypeHash64(m_indexToSlotTable.data(), m_indexToSlotTable.size() * sizeof(IndexToSlotTable::value_type), hash);
for (const auto& visibilityInfo : m_shaderResourceGroupVisibilities)
{
hash = TypeHash64(visibilityInfo.GetHash(), hash);
}
hash = TypeHash64(m_rootConstantBinding, hash);
return hash;
}
void PipelineLayoutDescriptor::SetRootConstantBinding(const RootConstantBinding& rootConstantBinding)
{
m_rootConstantBinding = rootConstantBinding;
}
const RootConstantBinding& PipelineLayoutDescriptor::GetRootConstantBinding() const
{
return m_rootConstantBinding;
}
}
}