Files
o3de/Gems/Atom/RHI/Metal/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.h
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <RHI.Builders/ShaderPlatformInterface.h>
namespace AZ
{
namespace Metal
{
class ShaderPlatformInterfaceSystemComponent final
: public AZ::Component
{
public:
AZ_COMPONENT(ShaderPlatformInterfaceSystemComponent, "{3DBB9EB3-5978-4822-89C0-480B93A9A9FD}");
static void Reflect(AZ::ReflectContext* context);
ShaderPlatformInterfaceSystemComponent() = default;
~ShaderPlatformInterfaceSystemComponent() override = default;
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
// AZ::Component
void Activate() override;
void Deactivate() override;
private:
ShaderPlatformInterfaceSystemComponent(const ShaderPlatformInterfaceSystemComponent&) = delete;
AZStd::unique_ptr<ShaderPlatformInterface> m_shaderPlatformInterface;
};
} // namespace Metal
} // namespace AZ