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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

49 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI.Reflect/Metal/ReflectSystemComponent.h>
#include <Atom/RHI.Reflect/ReflectSystemComponent.h>
#include <AzCore/Module/Module.h>
#include <RHI.Builders/ShaderPlatformInterfaceSystemComponent.h>
namespace AZ
{
namespace Metal
{
/**
* Exposes Metal RHI Building components to the Asset Processor.
*/
class BuilderModule final
: public AZ::Module
{
public:
AZ_RTTI(BuilderModule, "{F922BD87-ADC2-454A-B26E-C436C21698D1}", AZ::Module);
BuilderModule()
{
m_descriptors.insert(m_descriptors.end(), {
ShaderPlatformInterfaceSystemComponent::CreateDescriptor()
});
}
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return
{
azrtti_typeid<ShaderPlatformInterfaceSystemComponent>(),
};
}
};
} // namespace Metal
} // namespace AZ
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_Atom_RHI_Metal_Builders, AZ::Metal::BuilderModule);