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o3de/Gems/Atom/RHI/DX12/Code/Source/RHI.Builders/ShaderPlatformInterfaceSystemComponent.cpp

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3.2 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <RHI.Builders/ShaderPlatformInterfaceSystemComponent.h>
#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
# if defined(TOOLS_SUPPORT_JASPER)
# include AZ_RESTRICTED_FILE_EXPLICIT(RHI.Builders/ShaderPlatformInterface, Jasper)
# endif
# if defined(TOOLS_SUPPORT_PROVO)
# include AZ_RESTRICTED_FILE_EXPLICIT(RHI.Builders/ShaderPlatformInterface, Provo)
# endif
# if defined(TOOLS_SUPPORT_SALEM)
# include AZ_RESTRICTED_FILE_EXPLICIT(RHI.Builders/ShaderPlatformInterface, Salem)
# endif
#endif
#include <Atom/RHI.Reflect/DX12/Base.h>
namespace AZ
{
namespace DX12
{
void ShaderPlatformInterfaceSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
{
serialize->Class<ShaderPlatformInterfaceSystemComponent, Component>()
->Version(0)
->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
;
}
}
void ShaderPlatformInterfaceSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("AzslShaderBuilderService", 0x09315a40));
}
void ShaderPlatformInterfaceSystemComponent::Activate()
{
m_shaderPlatformInterfaces.emplace_back(AZStd::make_unique<DX12::ShaderPlatformInterface>(APIUniqueIndex));
#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
CreateShaderPlatformInterface##CodeName(m_shaderPlatformInterfaces);
AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
#undef AZ_RESTRICTED_PLATFORM_EXPANSION
#endif
for (auto& shaderPlatformInterface : m_shaderPlatformInterfaces)
{
RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
&RHI::ShaderPlatformInterfaceRegister::RegisterShaderPlatformHandler,
shaderPlatformInterface.get());
}
}
void ShaderPlatformInterfaceSystemComponent::Deactivate()
{
for (auto& shaderPlatformInterface : m_shaderPlatformInterfaces)
{
RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
&RHI::ShaderPlatformInterfaceRegister::UnregisterShaderPlatformHandler,
shaderPlatformInterface.get());
shaderPlatformInterface = nullptr;
}
}
} // namespace DX12
} // namespace AZ