d5b9cf10cf
Signed-off-by: bosnichd <bosnichd@amazon.com>
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <RHI.Builders/ShaderPlatformInterfaceSystemComponent.h>
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#include <Atom/RHI.Edit/ShaderPlatformInterfaceBus.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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# if defined(TOOLS_SUPPORT_JASPER)
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# include AZ_RESTRICTED_FILE_EXPLICIT(RHI.Builders/ShaderPlatformInterface, Jasper)
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# endif
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# if defined(TOOLS_SUPPORT_PROVO)
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# include AZ_RESTRICTED_FILE_EXPLICIT(RHI.Builders/ShaderPlatformInterface, Provo)
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# endif
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# if defined(TOOLS_SUPPORT_SALEM)
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# include AZ_RESTRICTED_FILE_EXPLICIT(RHI.Builders/ShaderPlatformInterface, Salem)
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# endif
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#endif
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#include <Atom/RHI.Reflect/DX12/Base.h>
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namespace AZ
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{
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namespace DX12
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{
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void ShaderPlatformInterfaceSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<ShaderPlatformInterfaceSystemComponent, Component>()
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->Version(0)
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->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
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;
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}
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}
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void ShaderPlatformInterfaceSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("AzslShaderBuilderService", 0x09315a40));
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}
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void ShaderPlatformInterfaceSystemComponent::Activate()
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{
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m_shaderPlatformInterfaces.emplace_back(AZStd::make_unique<DX12::ShaderPlatformInterface>(APIUniqueIndex));
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#if defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
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#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
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CreateShaderPlatformInterface##CodeName(m_shaderPlatformInterfaces);
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AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS
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#undef AZ_RESTRICTED_PLATFORM_EXPANSION
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#endif
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for (auto& shaderPlatformInterface : m_shaderPlatformInterfaces)
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{
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RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
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&RHI::ShaderPlatformInterfaceRegister::RegisterShaderPlatformHandler,
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shaderPlatformInterface.get());
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}
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}
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void ShaderPlatformInterfaceSystemComponent::Deactivate()
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{
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for (auto& shaderPlatformInterface : m_shaderPlatformInterfaces)
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{
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RHI::ShaderPlatformInterfaceRegisterBus::Broadcast(
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&RHI::ShaderPlatformInterfaceRegister::UnregisterShaderPlatformHandler,
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shaderPlatformInterface.get());
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shaderPlatformInterface = nullptr;
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}
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}
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} // namespace DX12
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} // namespace AZ
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