01892914ea
* Changes to AttachmentImage related classes to have better support using render target as texture. - Updated AttachmentImageAsset to support an unique name which can be used as AttachmentId. - Functions in ImageSystemInterface to find an AttachmentImage by its unique name. - Added InsertChild function to ParentPass class so it can insert a child pass at any location. - Change to ImageAttachmentPreviewPass so it can preview cached pass attachment even the source pass was disabled. Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
21 lines
448 B
Plaintext
21 lines
448 B
Plaintext
{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "AttachmentImageAsset",
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"ClassData": {
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"m_imageDescriptor": {
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"BindFlags": [
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"ShaderRead",
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"ShaderWrite"
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],
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"Size": {
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"Width": 256,
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"Height": 256
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},
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"Format": 24
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},
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"Name": "$BrdfTexture",
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"IsUniqueName": true
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}
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}
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