7ba9926202
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
54 lines
989 B
Plaintext
54 lines
989 B
Plaintext
{
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"Source" : "ReflectionGlobalFullscreen.azsl",
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"RasterState" :
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{
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"CullMode" : "Back"
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},
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"DepthStencilState" :
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{
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"Depth" :
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{
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"Enable" : false
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},
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"Stencil" :
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{
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"Enable" : true,
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"ReadMask" : "0x7F",
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"WriteMask" : "0x00",
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"FrontFace" :
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{
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"Func" : "Equal",
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"DepthFailOp" : "Keep",
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"FailOp" : "Keep",
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"PassOp" : "Keep"
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}
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}
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},
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"ProgramSettings":
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{
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"EntryPoints":
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[
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{
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"name": "MainVS",
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"type": "Vertex"
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},
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{
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"name": "MainPS",
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"type": "Fragment"
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}
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]
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},
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"Supervariants":
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[
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{
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"Name": "NoMSAA",
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"PlusArguments": "--no-ms",
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"MinusArguments": ""
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}
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]
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}
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