7ba9926202
Fixed an issue where the shader builder would incorrectly succeed when the .azsl file is missing. Also renamed some variables for more consistency. Updated all .shader files accordingly. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
38 lines
692 B
Plaintext
38 lines
692 B
Plaintext
{
|
|
|
|
"Source" : "ImGui.azsl",
|
|
|
|
|
|
"RasterState" : { "CullMode" : "None" },
|
|
|
|
"DepthStencilState" : {
|
|
"Depth" : { "Enable" : false, "CompareFunc" : "GreaterEqual" }
|
|
},
|
|
|
|
"BlendState" : {
|
|
"Enable" : true,
|
|
"BlendSource" : "One",
|
|
"BlendAlphaSource" : "One",
|
|
"BlendDest" : "AlphaSourceInverse",
|
|
"BlendAlphaDest" : "AlphaSourceInverse",
|
|
"BlendAlphaOp" : "Add"
|
|
},
|
|
|
|
"DrawList" : "imgui",
|
|
|
|
"ProgramSettings":
|
|
{
|
|
"EntryPoints":
|
|
[
|
|
{
|
|
"name": "MainVS",
|
|
"type": "Vertex"
|
|
},
|
|
{
|
|
"name": "MainPS",
|
|
"type": "Fragment"
|
|
}
|
|
]
|
|
}
|
|
}
|