Files
o3de/Gems/Atom/Feature/Common/Assets/Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.precompiledshader
dmcdiarmid-ly 9d6062d96f Added an RPISystemInterface method to set the application-wide MSAA state
The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-02-09 16:18:43 -07:00

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{
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PrecompiledShaderAssetSourceData",
"ClassData":
{
"ShaderAssetFileName": "diffuseprobegridrender.azshader",
"PlatformIdentifiers":
[
"pc",
"linux"
],
"Supervariants":
[
{
"Name": "",
"RootShaderVariantAssets":
[
{
"APIName": "dx12",
"RootShaderVariantAssetFileName": "diffuseprobegridrender_dx12_0.azshadervariant"
},
{
"APIName": "vulkan",
"RootShaderVariantAssetFileName": "diffuseprobegridrender_vulkan_0.azshadervariant"
},
{
"APIName": "null",
"RootShaderVariantAssetFileName": "diffuseprobegridrender_null_0.azshadervariant"
}
]
},
{
"Name": "NoMSAA",
"RootShaderVariantAssets":
[
{
"APIName": "dx12",
"RootShaderVariantAssetFileName": "diffuseprobegridrender-nomsaa_dx12_0.azshadervariant"
},
{
"APIName": "vulkan",
"RootShaderVariantAssetFileName": "diffuseprobegridrender-nomsaa_vulkan_0.azshadervariant"
},
{
"APIName": "null",
"RootShaderVariantAssetFileName": "diffuseprobegridrender-nomsaa_null_0.azshadervariant"
}
]
}
]
}
}