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o3de/Gems/Atom/Asset/Shader/Code/Tests/Common/ShaderBuilderTestFixture.cpp

38 lines
900 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ShaderBuilderTestFixture.h"
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/Name/NameDictionary.h>
namespace UnitTest
{
void ShaderBuilderTestFixture::SetUp()
{
AllocatorsTestFixture::SetUp();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
AZ::NameDictionary::Create();
}
void ShaderBuilderTestFixture::TearDown()
{
AZ::NameDictionary::Destroy();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AllocatorsTestFixture::TearDown();
}
}