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38 lines
900 B
C++
38 lines
900 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ShaderBuilderTestFixture.h"
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#include <AzCore/Memory/PoolAllocator.h>
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#include <AzCore/Name/NameDictionary.h>
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namespace UnitTest
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{
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void ShaderBuilderTestFixture::SetUp()
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{
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AllocatorsTestFixture::SetUp();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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AZ::NameDictionary::Create();
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}
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void ShaderBuilderTestFixture::TearDown()
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{
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AZ::NameDictionary::Destroy();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
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AllocatorsTestFixture::TearDown();
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}
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}
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