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o3de/Gems/Atom/Asset/Shader/Code/Source/Platform/Windows
Steve Pham 2ef5a6453e
Fix failed 'server' platform assets on Linux related to Shaders (#4275)
* Add missing 'server' platform identifier for the ShaderBuilder
* Use the current host platform as the fallback platform identifier (and not 'pc')

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
..
PAL_windows.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderBuilder_Traits_Platform.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ShaderBuilder_Traits_Windows.h Fix failed 'server' platform assets on Linux related to Shaders (#4275) 4 years ago
platform_builders_windows.cmake Enable AZSLc and Shader Compilation on Linux (#2338) 5 years ago
platform_windows.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
platform_windows_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago