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o3de/Code/Tools/SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h

184 lines
8.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
namespace AZ
{
namespace AssImpSDKWrapper
{
class AssImpNodeWrapper;
class AssImpSceneWrapper;
}
namespace SceneAPI
{
class SceneSystem;
namespace SceneBuilder
{
class RenamedNodesMap;
// AssImpImportContext
// Base structure containing common data needed for all import contexts
// Member Variables:
// m_sourceNode - AssImp node being used for data processing.
struct AssImpImportContext
{
AZ_RTTI(AssImpImportContext, "{B1076AFF-991B-423C-8D3E-D5C9230434AB}");
AssImpImportContext(const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
const SceneSystem& sourceSceneSystem,
AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
const AssImpSDKWrapper::AssImpSceneWrapper& m_sourceScene;
AssImpSDKWrapper::AssImpNodeWrapper& m_sourceNode;
const SceneSystem& m_sourceSceneSystem; // Needed for unit and axis conversion
};
// AssImpNodeEncounteredContext
// Context pushed to indicate that a new AssImp Node has been found and any
// importers that have means to process the contained data should do so
struct AssImpNodeEncounteredContext
: public AssImpImportContext
, public NodeEncounteredContext
{
AZ_RTTI(AssImpNodeEncounteredContext, "{C2305BC5-EAEC-4515-BAD6-45E63C3FBD3D}", AssImpImportContext, NodeEncounteredContext);
AssImpNodeEncounteredContext(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition,
const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
const SceneSystem& sourceSceneSystem,
RenamedNodesMap& nodeNameMap,
AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
AssImpNodeEncounteredContext(Events::ImportEventContext& parent,
Containers::SceneGraph::NodeIndex currentGraphPosition,
const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
const SceneSystem& sourceSceneSystem,
RenamedNodesMap& nodeNameMap,
AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
};
// AssImpSceneDataPopulatedContext
// Context pushed to indicate that a piece of scene data has been fully
// processed and any importers that wish to place it within the scene graph
// may now do so.
struct AssImpSceneDataPopulatedContext
: public AssImpImportContext
, public SceneDataPopulatedContextBase
{
AZ_RTTI(AssImpSceneDataPopulatedContext, "{888DA37E-4234-4990-AD50-E6E54AFA9C35}", AssImpImportContext, SceneDataPopulatedContextBase);
AssImpSceneDataPopulatedContext(AssImpNodeEncounteredContext& parent,
const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
const AZStd::string& dataName);
AssImpSceneDataPopulatedContext(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition,
const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
const SceneSystem& sourceSceneSystem,
RenamedNodesMap& nodeNameMap,
AssImpSDKWrapper::AssImpNodeWrapper& sourceNode,
const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
const AZStd::string& dataName);
};
// AssImpSceneNodeAppendedContext
// Context pushed to indicate that data has been added to the scene graph.
// Generally created due to the insertion of a node during SceneDataPopulatedContext
// processing.
struct AssImpSceneNodeAppendedContext
: public AssImpImportContext
, public SceneNodeAppendedContextBase
{
AZ_RTTI(AssImpSceneNodeAppendedContext, "{9C8B688E-8ECD-4EF0-9AC6-21BBCFE8F5A3}", AssImpImportContext, SceneNodeAppendedContextBase);
AssImpSceneNodeAppendedContext(AssImpSceneDataPopulatedContext& parent, Containers::SceneGraph::NodeIndex newIndex);
AssImpSceneNodeAppendedContext(Containers::Scene& scene,
Containers::SceneGraph::NodeIndex currentGraphPosition,
const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
const SceneSystem& sourceSceneSystem,
RenamedNodesMap& nodeNameMap,
AssImpSDKWrapper::AssImpNodeWrapper& sourceNode);
};
// AssImpSceneAttributeDataPopulatedContext
// Context pushed to indicate that attribute data has been found and processed
struct AssImpSceneAttributeDataPopulatedContext
: public AssImpImportContext
, public SceneAttributeDataPopulatedContextBase
{
AZ_RTTI(AssImpSceneAttributeDataPopulatedContext, "{A5EFB485-2F36-4214-972B-0EFF4EFBF33D}", AssImpImportContext, SceneAttributeDataPopulatedContextBase);
AssImpSceneAttributeDataPopulatedContext(AssImpSceneNodeAppendedContext& parent,
const AZStd::shared_ptr<DataTypes::IGraphObject>& nodeData,
const Containers::SceneGraph::NodeIndex attributeNodeIndex,const AZStd::string& dataName);
};
// AssImpSceneAttributeNodeAppendedContext
// Context pushed to indicate that an attribute node has been added to the scene graph
struct AssImpSceneAttributeNodeAppendedContext
: public AssImpImportContext
, public SceneAttributeNodeAppendedContextBase
{
AZ_RTTI(AssImpSceneAttributeNodeAppendedContext, "{96FDC405-2D3B-4030-A301-B3A2B5432498}", AssImpImportContext, SceneAttributeNodeAppendedContextBase);
AssImpSceneAttributeNodeAppendedContext(AssImpSceneAttributeDataPopulatedContext& parent, Containers::SceneGraph::NodeIndex newIndex);
};
// AssImpSceneNodeAddedAttributesContext
// Context pushed to indicate that all attribute processors have completed their
// work for a specific data node.
struct AssImpSceneNodeAddedAttributesContext
: public AssImpImportContext
, public SceneNodeAddedAttributesContextBase
{
AZ_RTTI(AssImpSceneNodeAddedAttributesContext, "{D305EAA5-5F16-4AAD-805D-DF07A1B355B9}", AssImpImportContext, SceneNodeAddedAttributesContextBase);
AssImpSceneNodeAddedAttributesContext(AssImpSceneNodeAppendedContext& parent);
};
// AssImpSceneNodeFinalizeContext
// Context pushed last after all other contexts for a scene node to allow any
// post-processing needed for an importer.
struct AssImpSceneNodeFinalizeContext
: public AssImpImportContext
, public SceneNodeFinalizeContextBase
{
AZ_RTTI(AssImpSceneNodeFinalizeContext, "{FD8B4AD5-3735-4D55-9455-504AB1DCA655}", AssImpImportContext, SceneNodeFinalizeContextBase);
AssImpSceneNodeFinalizeContext(AssImpSceneNodeAddedAttributesContext& parent);
};
// AssImpFinalizeSceneContext
// Context pushed after the scene has been fully created. This can be used to finalize pending work
// such as resolving named links.
struct AssImpFinalizeSceneContext
: public FinalizeSceneContextBase
{
AZ_RTTI(AssImpFinalizeSceneContext, "{6B23A54A-44BF-4661-A130-6B4D06A57B9F}", FinalizeSceneContextBase);
AssImpFinalizeSceneContext(
Containers::Scene& scene,
const AssImpSDKWrapper::AssImpSceneWrapper& sourceScene,
const SceneSystem& sourceSceneSystem,
RenamedNodesMap& nodeNameMap);
const AssImpSDKWrapper::AssImpSceneWrapper& m_sourceScene;
const SceneSystem& m_sourceSceneSystem; // Needed for unit and axis conversion
};
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ