/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace SceneAPI { bool SceneDataStandaloneAllocator::m_allocatorInitialized = false; void SceneDataStandaloneAllocator::Initialize(AZ::EnvironmentInstance environment) { AZ::Environment::Attach(environment); if (!AZ::AllocatorInstance().IsReady()) { AZ::AllocatorInstance().Create(); m_allocatorInitialized = true; } } void SceneDataStandaloneAllocator::TearDown() { if (m_allocatorInitialized) { AZ::AllocatorInstance().Destroy(); } AZ::Environment::Detach(); } } }