/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #include #include #endif namespace O3DE::ProjectManager { class ScreenWidget : public QFrame { Q_OBJECT public: explicit ScreenWidget(QWidget* parent = nullptr) : QFrame(parent) { } ~ScreenWidget() = default; virtual ProjectManagerScreen GetScreenEnum() { return ProjectManagerScreen::Empty; } virtual bool IsReadyForNextScreen() { return true; } virtual bool IsTab() { return false; } virtual QString GetTabText() { return tr("Missing"); } //! Notify this screen it is the current screen virtual void NotifyCurrentScreen() { } signals: void ChangeScreenRequest(ProjectManagerScreen screen); void GotoPreviousScreenRequest(); void ResetScreenRequest(ProjectManagerScreen screen); void NotifyCurrentProject(const QString& projectPath); void NotifyBuildProject(const ProjectInfo& projectInfo); }; } // namespace O3DE::ProjectManager