/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace Render { AZ::Outcome WriteToBuffer(RHI::Ptr buffer, const void* data, size_t dataSize) { // Map the buffer, copy data to the mapped pointer, and unmap it. if (dataSize > buffer->GetDescriptor().m_byteCount) { AZ_Error("AZ::Render::WriteToBuffer", false, "Unable to map buffer %s, provided data is too big.", buffer->GetName().GetCStr()); return AZ::Failure(); } if (dataSize == 0) { AZ_Warning("AZ::Render::WriteToBuffer", false, "Provided data was empty, no data was written to the buffer."); return AZ::Failure(); } RHI::BufferMapRequest mapRequest(*buffer, 0, dataSize); RHI::BufferMapResponse response; RHI::BufferPool* bufferPool = static_cast(buffer->GetPool()); bufferPool->MapBuffer(mapRequest, response); if (response.m_data) { memcpy(response.m_data, data, dataSize); bufferPool->UnmapBuffer(*buffer); } else { AZ_Error("AZ::Render::WriteToBuffer", false, "Unable to map buffer: %s, map request failed.", buffer->GetName().GetCStr()); return AZ::Failure(); } return AZ::Success(); } } // namespace Render } // namespace AZ