/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace Vegetation { class EditorAreaBlenderComponent : public EditorAreaComponentBase { public: using DerivedClassType = EditorAreaBlenderComponent; using BaseClassType = EditorAreaComponentBase; AZ_EDITOR_COMPONENT(EditorAreaBlenderComponent, EditorAreaBlenderComponentTypeId, BaseClassType); static void Reflect(AZ::ReflectContext* context); // AZ::Component overrides ... void Init() override; void Activate() override; AZ::u32 ConfigurationChanged() override; static constexpr const char* const s_categoryName = "Vegetation"; static constexpr const char* const s_componentName = "Vegetation Layer Blender"; static constexpr const char* const s_componentDescription = "Combines a collection of vegetation areas and applies them in a specified order"; static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.svg"; static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/"; private: void ForceOneEntry(); }; }