/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace GraphCanvas { class TranslationAssetWorker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: TranslationAssetWorker() = default; ~TranslationAssetWorker() override = default; int GetVersionNumber() const { return 1; } const char* GetFingerprintString() const; //! Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const; void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const; ////////////////////////////////////////////////////////////////////////// //!AssetBuilderSDK::AssetBuilderCommandBus interface void ShutDown() override; ////////////////////////////////////////////////////////////////////////// void Activate(); void Deactivate(); static AZ::Uuid GetUUID(); private: TranslationAssetWorker(const TranslationAssetWorker&) = delete; bool m_isShuttingDown = false; AZStd::unique_ptr m_assetHandler; // cached on first time query mutable AZStd::string m_fingerprintString; }; }