/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #include #include #include #endif class QWidget; namespace EMotionFX { namespace Pipeline { namespace UI { class LODTreeSelectionHandler : public SceneUI::NodeTreeSelectionHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL QWidget* CreateGUI(QWidget* parent) override; AZ::u32 GetHandlerName() const override; bool IsDefaultHandler() const override; void ConsumeAttribute(SceneUI::NodeTreeSelectionWidget* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; protected: void ConsumeHideUncheckableAttribute(SceneUI::NodeTreeSelectionWidget* widget, AzToolsFramework::PropertyAttributeReader* attrValue); }; } } }