/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif namespace EMotionFX { class ActorGoalNodePicker : public QWidget { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL ActorGoalNodePicker(QWidget* parent); void SetGoalNode(const AZStd::pair& goalNode); AZStd::pair GetGoalNode() const; signals: void SelectionChanged(); private slots: void OnPickClicked(); void OnResetClicked(); private: void UpdateInterface(); AZStd::pair m_goalNode; // Node name and the parent depth (0=current, 1=parent, 2=parent of parent, 3=parent of parent of parent, etc.) QPushButton* m_pickButton; QPushButton* m_resetButton; }; class ActorGoalNodeHandler : public QObject , public AzToolsFramework::PropertyHandler, ActorGoalNodePicker> { Q_OBJECT public: AZ_CLASS_ALLOCATOR_DECL AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool AutoDelete() const override { return false; } void ConsumeAttribute(ActorGoalNodePicker* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, ActorGoalNodePicker* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, ActorGoalNodePicker* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; } // namespace EMotionFX