/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #endif namespace Physics { class CharacterColliderNodeConfiguration; }; namespace EMotionFX { class AddColliderButton; class ColliderContainerWidget; class HitDetectionJointWidget : public SkeletonModelJointWidget { Q_OBJECT //AUTOMOC public: HitDetectionJointWidget(QWidget* parent = nullptr); ~HitDetectionJointWidget() = default; public slots: void OnAddCollider(const AZ::TypeId& colliderType); void OnCopyCollider(size_t colliderIndex); void OnPasteCollider(size_t colliderIndex, bool replace); void OnRemoveCollider(size_t colliderIndex); private: // SkeletonModelJointWidget QWidget* CreateContentWidget(QWidget* parent) override; QWidget* CreateNoSelectionWidget(QWidget* parent) override; void InternalReinit() override; Physics::CharacterColliderNodeConfiguration* GetNodeConfig(); AddColliderButton* m_addColliderButton; ColliderContainerWidget* m_collidersWidget; }; } // namespace EMotionFX