/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include void InitShaderManagementConsoleResources() { // Must register qt resources from other modules Q_INIT_RESOURCE(ShaderManagementConsole); Q_INIT_RESOURCE(InspectorWidget); Q_INIT_RESOURCE(AtomToolsAssetBrowser); } namespace ShaderManagementConsole { ShaderManagementConsoleWindowModule::ShaderManagementConsoleWindowModule() { InitShaderManagementConsoleResources(); // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { ShaderManagementConsoleWindowComponent::CreateDescriptor(), }); } AZ::ComponentTypeList ShaderManagementConsoleWindowModule::GetRequiredSystemComponents() const { return AZ::ComponentTypeList{ azrtti_typeid(), }; } } // namespace ShaderManagementConsole