/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace PhysX { /// TThis sub-component mode gets an entity position from its base class on mouse down /// and sets a rotation (AZ::Quaternion) value in the component that uses it. class EditorSubComponentModeSnapRotation : public EditorSubComponentModeSnap { public: EditorSubComponentModeSnapRotation( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name); ~EditorSubComponentModeSnapRotation() override; protected: // PhysX::EditorSubComponentModeSnap void DisplaySpecificSnapType( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay, const AZ::Vector3& jointPosition, const AZ::Vector3& snapDirection, float snapLength) override; void InitMouseDownCallBack() override; }; } // namespace PhysX