""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID : C14861502 Test Case Title : Verify PxMesh is auto-assigned in collider when Mesh is assigned in Rendering Mesh component URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14861502 """ # fmt: off class Tests(): create_entity = ("Created test entity", "Failed to create test entity") mesh_added = ("Added Mesh component", "Failed to add Mesh component") physx_collider_added = ("Added PhysX Collider component", "Failed to add PhysX Collider component") shape_default_at_start = ("Shape was correct initially", "Default shape was not correct") automatic_shape_change = ("Shape was changed automatically", "Shape failed to change automatically") # fmt: on def C14861502_PhysXCollider_AssetAutoAssigned(): """ Summary: Create entity with Mesh and PhysX Collider components, then assign a render mesh to the Mesh component Expected Behavior: The physics asset in PhysX Collider component is auto-assigned after adding the render mesh Test Steps: 1) Load the empty level 2) Create an entity 3) Add Mesh and PhysX Collider component 4) Verify no physics asset is auto-assigned. 5) Assign a render mesh asset to Mesh component (the fbx mesh having both Static mesh and PhysX collision Mesh) 6) The physics asset in PhysX Collider component is auto-assigned. Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ # Builtins import os # Helper Files import ImportPathHelper as imports imports.init() from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper from asset_utils import Asset # Open 3D Engine Imports import azlmbr.legacy.general as general MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.azmodel") MESH_PROPERTY_PATH = "Controller|Configuration|Mesh Asset" TESTED_PROPERTY_PATH = "Shape Configuration|Asset|PhysX Mesh" helper.init_idle() # 1) Load the empty level helper.open_level("Physics", "Base") # 2) Create an entity test_entity = Entity.create_editor_entity("test_entity") Report.result(Tests.create_entity, test_entity.id.IsValid()) # 3) Add Mesh and PhysX Collider component mesh_component = test_entity.add_component("Mesh") Report.result(Tests.mesh_added, test_entity.has_component("Mesh")) test_component = test_entity.add_component("PhysX Collider") Report.result(Tests.physx_collider_added, test_entity.has_component("PhysX Collider")) # 4) Verify no physics asset is auto-assigned value_to_test = test_component.get_component_property_value(TESTED_PROPERTY_PATH) Report.result(Tests.shape_default_at_start, value_to_test == azlmbr.asset.AssetId()) # 5) Assign a render mesh asset to Mesh component (the fbx mesh having both Static mesh and PhysX collision Mesh) asset_value = Asset.find_asset_by_path(MESH_ASSET_PATH) mesh_component.set_component_property_value(MESH_PROPERTY_PATH, asset_value.id) # 6) The physics asset in PhysX Collider component is auto-assigned. general.idle_wait(1.0) # Gives the script a moment for the value to update before grabbing it value_to_test = test_component.get_component_property_value(TESTED_PROPERTY_PATH) asset = Asset(value_to_test) Report.result(Tests.automatic_shape_change, "r0-b_body" in asset.get_path()) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C14861502_PhysXCollider_AssetAutoAssigned)