/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace Multiplayer { class NullReplicationWindow : public IReplicationWindow { public: NullReplicationWindow() = default; //! IReplicationWindow interface //! @{ bool ReplicationSetUpdateReady() override; const ReplicationSet& GetReplicationSet() const override; uint32_t GetMaxEntityReplicatorSendCount() const override; bool IsInWindow(const ConstNetworkEntityHandle& entityPtr, NetEntityRole& outNetworkRole) const override; void UpdateWindow() override; void DebugDraw() const override; //! @} private: ReplicationSet m_emptySet; }; }