/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace NvCloth { class ClothComponentMesh; //! Class for in-editor Cloth Component. class EditorClothComponent : public AzToolsFramework::Components::EditorComponentBase , public AZ::Render::MeshComponentNotificationBus::Handler { public: AZ_EDITOR_COMPONENT(EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase); static void Reflect(AZ::ReflectContext* context); EditorClothComponent(); ~EditorClothComponent(); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); const MeshNodeList& GetMeshNodeList() const; const AZStd::unordered_set& GetMeshNodesWithBackstopData() const; // EditorComponentBase overrides ... void BuildGameEntity(AZ::Entity* gameEntity) override; // AZ::Component overrides ... void Activate() override; void Deactivate() override; // AZ::Render::MeshComponentNotificationBus::Handler overrides ... void OnModelReady(const AZ::Data::Asset& modelAsset, const AZ::Data::Instance& model) override; void OnModelPreDestroy() override; private: bool IsSimulatedInEditor() const; AZ::u32 OnSimulatedInEditorToggled(); void OnConfigurationChanged(); bool ContainsBackstopData(AssetHelper* assetHelper, const AZStd::string& meshNode) const; ClothConfiguration m_config; AZStd::unique_ptr m_clothComponentMesh; // List of mesh nodes from the asset that contains cloth data. // This list is not serialized, it's compiled when the asset has been received via MeshComponentNotificationBus. MeshNodeList m_meshNodeList; AZStd::string m_lastKnownMeshNode; AZStd::unordered_set m_meshNodesWithBackstopData; bool m_simulateInEditor = false; }; } // namespace NvCloth