/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #if AZ_LOADSCREENCOMPONENT_ENABLED #include namespace LyShine { class LyShineLoadScreenComponent : public AZ::Component , public LoadScreenNotificationBus::Handler , public LoadScreenUpdateNotificationBus::Handler { public: AZ_COMPONENT(LyShineLoadScreenComponent, "{AE8DA868-1069-48FF-8ED7-AC28829366BB}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); public: LyShineLoadScreenComponent() = default; ~LyShineLoadScreenComponent() = default; // AZ::Component void Init() override; void Activate() override; void Deactivate() override; // ~AZ::Component // LoadScreenNotificationBus::Handler bool NotifyGameLoadStart(bool usingLoadingThread) override; bool NotifyLevelLoadStart(bool usingLoadingThread) override; void NotifyLoadEnd() override; // ~LoadScreenNotificationBus::Handler // LoadScreenUpdateNotificationBus::Handler void UpdateAndRender(float deltaTimeInSeconds) override; void LoadThreadUpdate(float deltaTimeInSeconds) override; void LoadThreadRender() override; // ~LoadScreenUpdateNotificationBus::Handler protected: void Reset(); AZ::EntityId loadFromCfg(const char* pathVarName, const char* autoPlayVarName); bool m_isPlaying{ false }; AZ::EntityId m_gameCanvasEntityId{}; AZ::EntityId m_levelCanvasEntityId{}; }; } // namespace LyShine #endif // AZ_LOADSCREENCOMPONENT_ENABLED