# # Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/Multiplayer/IMultiplayer.h Include/Multiplayer/IMultiplayerTools.h Include/Multiplayer/MultiplayerConstants.h Include/Multiplayer/MultiplayerStats.h Include/Multiplayer/MultiplayerTypes.h Include/Multiplayer/Components/LocalPredictionPlayerInputComponent.h Include/Multiplayer/Components/MultiplayerComponent.h Include/Multiplayer/Components/MultiplayerController.h Include/Multiplayer/Components/MultiplayerComponentRegistry.h Include/Multiplayer/Components/NetBindComponent.h Include/Multiplayer/Components/NetworkTransformComponent.h Include/Multiplayer/ConnectionData/IConnectionData.h Include/Multiplayer/EntityDomains/IEntityDomain.h Include/Multiplayer/NetworkEntity/INetworkEntityManager.h Include/Multiplayer/INetworkSpawnableLibrary.h Include/Multiplayer/NetworkEntity/IFilterEntityManager.h Include/Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h Include/Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h Include/Multiplayer/NetworkEntity/NetworkEntityHandle.h Include/Multiplayer/NetworkEntity/NetworkEntityHandle.inl Include/Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h Include/Multiplayer/NetworkInput/IMultiplayerComponentInput.h Include/Multiplayer/NetworkInput/NetworkInput.h Include/Multiplayer/NetworkTime/INetworkTime.h Include/Multiplayer/NetworkTime/RewindableArray.h Include/Multiplayer/NetworkTime/RewindableArray.inl Include/Multiplayer/NetworkTime/RewindableFixedVector.h Include/Multiplayer/NetworkTime/RewindableFixedVector.inl Include/Multiplayer/NetworkTime/RewindableObject.h Include/Multiplayer/NetworkTime/RewindableObject.inl Include/Multiplayer/Physics/PhysicsUtils.h Include/Multiplayer/ReplicationWindows/IReplicationWindow.h Source/Multiplayer_precompiled.h Source/MultiplayerSystemComponent.cpp Source/MultiplayerSystemComponent.h Source/MultiplayerStats.cpp Source/AutoGen/AutoComponent_Header.jinja Source/AutoGen/AutoComponent_Source.jinja Source/AutoGen/AutoComponent_Common.jinja Source/AutoGen/AutoComponentTypes_Header.jinja Source/AutoGen/AutoComponentTypes_Source.jinja Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.xml Source/AutoGen/Multiplayer.AutoPackets.xml Source/AutoGen/MultiplayerEditor.AutoPackets.xml Source/AutoGen/NetworkTransformComponent.AutoComponent.xml Source/Components/LocalPredictionPlayerInputComponent.cpp Source/Components/MultiplayerComponent.cpp Source/Components/MultiplayerController.cpp Source/Components/MultiplayerComponentRegistry.cpp Source/Components/NetBindComponent.cpp Source/Components/NetworkTransformComponent.cpp Source/ConnectionData/ClientToServerConnectionData.cpp Source/ConnectionData/ClientToServerConnectionData.h Source/ConnectionData/ClientToServerConnectionData.inl Source/ConnectionData/ServerToClientConnectionData.cpp Source/ConnectionData/ServerToClientConnectionData.h Source/ConnectionData/ServerToClientConnectionData.inl Source/Editor/MultiplayerEditorConnection.cpp Source/Editor/MultiplayerEditorConnection.h Source/EntityDomains/FullOwnershipEntityDomain.cpp Source/EntityDomains/FullOwnershipEntityDomain.h Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp Source/NetworkEntity/EntityReplication/EntityReplicationManager.h Source/NetworkEntity/EntityReplication/EntityReplicator.cpp Source/NetworkEntity/EntityReplication/EntityReplicator.h Source/NetworkEntity/EntityReplication/EntityReplicator.inl Source/NetworkEntity/EntityReplication/PropertyPublisher.cpp Source/NetworkEntity/EntityReplication/PropertyPublisher.h Source/NetworkEntity/EntityReplication/PropertySubscriber.cpp Source/NetworkEntity/EntityReplication/PropertySubscriber.h Source/NetworkEntity/EntityReplication/ReplicationRecord.cpp Source/NetworkEntity/NetworkEntityAuthorityTracker.cpp Source/NetworkEntity/NetworkEntityAuthorityTracker.h Source/NetworkEntity/NetworkEntityHandle.cpp Source/NetworkEntity/NetworkEntityManager.cpp Source/NetworkEntity/NetworkEntityManager.h Source/NetworkEntity/NetworkSpawnableLibrary.cpp Source/NetworkEntity/NetworkSpawnableLibrary.h Source/NetworkEntity/NetworkEntityRpcMessage.cpp Source/NetworkEntity/NetworkEntityTracker.cpp Source/NetworkEntity/NetworkEntityTracker.h Source/NetworkEntity/NetworkEntityTracker.inl Source/NetworkEntity/NetworkEntityUpdateMessage.cpp Source/NetworkInput/NetworkInput.cpp Source/NetworkInput/NetworkInputArray.cpp Source/NetworkInput/NetworkInputArray.h Source/NetworkInput/NetworkInputChild.cpp Source/NetworkInput/NetworkInputChild.h Source/NetworkInput/NetworkInputHistory.cpp Source/NetworkInput/NetworkInputHistory.h Source/NetworkInput/NetworkInputMigrationVector.cpp Source/NetworkInput/NetworkInputMigrationVector.h Source/NetworkTime/NetworkTime.cpp Source/NetworkTime/NetworkTime.h Source/Pipeline/NetBindMarkerComponent.cpp Source/Pipeline/NetBindMarkerComponent.h Source/Pipeline/NetworkSpawnableHolderComponent.cpp Source/Pipeline/NetworkSpawnableHolderComponent.h Source/Physics/PhysicsUtils.cpp Source/ReplicationWindows/NullReplicationWindow.cpp Source/ReplicationWindows/NullReplicationWindow.h Source/ReplicationWindows/ServerToClientReplicationWindow.cpp Source/ReplicationWindows/ServerToClientReplicationWindow.h )