/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace Multiplayer { class MultiplayerToolsSystemComponent final : public AZ::Component , public IMultiplayerTools { public: AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}"); static void Reflect(AZ::ReflectContext* context); MultiplayerToolsSystemComponent() = default; ~MultiplayerToolsSystemComponent() override = default; /// AZ::Component overrides. void Activate() override; void Deactivate() override; bool DidProcessNetworkPrefabs() override; private: void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override; bool m_didProcessNetPrefabs = false; }; class MultiplayerToolsModule : public AZ::Module { public: AZ_RTTI(MultiplayerToolsModule, "{3F726172-21FC-48FA-8CFA-7D87EBA07E55}", AZ::Module); AZ_CLASS_ALLOCATOR(MultiplayerToolsModule, AZ::SystemAllocator, 0); MultiplayerToolsModule(); ~MultiplayerToolsModule() override = default; AZ::ComponentTypeList GetRequiredSystemComponents() const override; }; } // namespace Multiplayer