/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace Multiplayer { bool FullOwnershipEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const { return true; } void FullOwnershipEntityDomain::ActivateTracking([[maybe_unused]] const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) { ; } void FullOwnershipEntityDomain::RetrieveEntitiesNotInDomain([[maybe_unused]] EntitiesNotInDomain& outEntitiesNotInDomain) const { ; } void FullOwnershipEntityDomain::DebugDraw() const { ; } }